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Autor Tópico: Game Design from Player Psychology to the actual Design Job  (Lida 108 vezes)

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Game Design from Player Psychology to the actual Design Job
« em: 26 de Janeiro de 2026, 05:10 »

Free Download Game Design from Player Psychology to the actual Design Job
Published 1/2026
Created by Philipp Stenger
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 36 Lectures ( 10h 17m ) | Size: 7.1 GB

Construct and Deconstruct Experiences to build better Games
What you'll learn
✓ How to get started designing games.
✓ Fundamental Design principles
✓ Game Design Documentation
✓ Level Design
✓ Critical thinking
✓ Balancing
✓ How to deconstuct designs and how to use these components to build something new.
✓ The responsibilites Designers have in a team.
Requirements
● This is a starter class about Game Design.
Description
"Game Design from Player Psychology to the actual Design Job" is an introductory class that explores how games are imagined, structured, and brought to life. Whether you're interested in video games, tabletop games, mobile apps, or other interactive experiences, this class breaks down what makes games engaging, meaningful, and fun. No prior design or development experience is required.
The course begins by examining the core building blocks of games: mechanics, dynamics, and player experience. Students learn how rules shape behaviour, how systems interact over time, and how player choices create emergent outcomes. Through analysis of actual game examples, we explore why some designs feel compelling while others fall flat.
A major focus of the class is user-centred design. Students will learn to think from the player's perspective, considering motivation, challenge, feedback, accessibility, and emotional impact. Topics such as flow, level design, and documentation are introduced to help designers create experiences that are both engaging and approachable.
The class also includes a few practice tasks for everyone to join in or to simply spectate as example cases.
By the end of the class, students will understand the fundamental principles that guide successful game design, be able to analyse objects and features with a critical designer's eye, and confidently communicate their own game ideas. This class is ideal for aspiring designers and anyone else interested in how games work under the hood.
Who this course is for
■ Game Designers
■ Designers
■ Game Developer
Homepage
Código: [Seleccione]
https://www.udemy.com/course/game-design-from-player-psychology-to-the-actual-design-job/
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