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Autor Tópico: Procedural Radio Texture Creation in Substance Designer  (Lida 59 vezes)

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Procedural Radio Texture Creation in Substance Designer
« em: 30 de Agosto de 2024, 09:12 »
Procedural Radio Texture Creation in Substance Designer



Published 8/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 6h 6m | Size: 4.34 GB
Master procedural texture creation using Substance Designer with a simple 3D model base - no complex modeling required!


What you'll learn
Understand how to leverage Substance Designer to create complex textures procedurally, starting from a basic 3D model.
Learn to generate and refine essential texture maps such as Height, Normal, Ambient Occlusion, BaseColor, Roughness, and Metallic maps
Gain proficiency in applying advanced texturing techniques within Substance Designer, including the use of nodes for blending, masking
Successfully export textures and integrate them into Marmoset Toolbag for final rendering, ensuring a polished presentation of the procedural texture
Requirements
Basic Knowledge of Substance Designer: Learners should have a fundamental understanding of Substance Designer, including familiarity with its interface, nodes, and basic workflow.
Proficiency in 3D Modeling: Basic skills in 3D modeling are required, particularly using software like 3Ds Max to create simple shapes and objects.
Understanding of Texture Mapping: A grasp of concepts related to UV mapping and texture coordinates will be beneficial, as the course covers unwrapping and applying textures.
Access to Required Software: Access to 3Ds Max (for basic modeling), Substance Designer (for procedural texture creation), and Marmoset Toolbag (for rendering) is essential to follow along with the tutorials.
Computer Specifications: Learners should have a computer capable of running the aforementioned software smoothly, as well as handling 3D modeling and rendering tasks.
Description
Embark on a journey into procedural texture creation with Substance Designer, where simplicity meets creativity. In this comprehensive tutorial, spanning 360 minutes of detailed, unnarrated video content in stunning 1080 resolution, you'll uncover the secrets of crafting intricate textures for a radio using procedural techniques.Begin by learning how to leverage a basic 3D model in Substance Designer to generate fully procedural textures, focusing on efficiency and creativity rather than complex modeling. Perfect for intermediate users of Substance Designer, this course assumes a foundational understanding of the software's principles and workflows.Contents: Dive into the intricacies of procedural texture creation across four essential chapters:Modeling and Unwrapping the basic radio form to establish the foundation.Crafting detailed Height, Normal, and Ambient Occlusion maps to enhance texture depth and realism.Developing BaseColor, Roughness, and Metallic maps to define material properties and surface characteristics.Exporting and Rendering your final texture in Marmoset Toolbag for a professional presentation.Software Used:3Ds MaxSubstance DesignerMarmoset ToolbagLevel: Intermediate Prerequisite: Basic knowledge of the software used.Unlock the power of proceduralism in Substance Designer and elevate your texture creation skills today. With no voice-over distractions, focus entirely on mastering techniques that will enhance your ability to create stunning, realistic textures efficiently and effectively. Join us on this educational journey and transform your approach to texture design with Substance Designer!
Who this course is for
Intermediate Digital Artists: Those who already have experience with digital art creation tools and want to delve deeper into procedural texture creation using Substance Designer.
3D Modelers: Individuals proficient in 3D modeling software like 3Ds Max who want to integrate procedural textures into their workflow for realistic and detailed models.
Texture Artists: Artists interested in learning advanced techniques for creating realistic textures, including base color, roughness, and metallic maps, using procedural methods.
Game Developers and Designers: Professionals or hobbyists involved in game development who want to optimize their texture creation process and understand the workflow from modeling to rendering.
Creative Professionals: Anyone in the creative industry looking to add procedural texture creation skills to their toolkit, enhancing their ability to produce high-quality digital assets efficiently.

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https://www.udemy.com/course/procedural-radio-texture-creation-in-substance-designer/

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rapidgator.net:
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https://rapidgator.net/file/07c46e1221674d8598158b8a0143fbe7/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part1.rar.html
https://rapidgator.net/file/ea4ab8673388378682f3f53831b2269d/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part2.rar.html
https://rapidgator.net/file/85fd66997d86c662b0ce7b19194abedf/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part3.rar.html
https://rapidgator.net/file/d91171c6e616926d4eb79b0ddd040d23/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part4.rar.html
https://rapidgator.net/file/5b83f173678857f49668592d1cf53099/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part5.rar.html

nitroflare.com:
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https://nitroflare.com/view/3802FC7C25A26C6/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part1.rar
https://nitroflare.com/view/5CBF532E88DE7D2/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part2.rar
https://nitroflare.com/view/D712DD6E8116301/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part3.rar
https://nitroflare.com/view/10F1FEED5354187/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part4.rar
https://nitroflare.com/view/9847C6B2B7BF0DE/jbqgr.Procedural.Radio.Texture.Creation.in.Substance.Designer.part5.rar