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Autor Tópico: Intro to Geometry Nodes using Blender 3.3  (Lida 58 vezes)

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Intro to Geometry Nodes using Blender 3.3
« em: 22 de Novembro de 2022, 12:19 »


Published 11/2022
Created by Otto Lai
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 22 Lectures ( 1h 31m ) | Size: 1.13 GB
Instancing and Utility nodes

What you'll learn
Instance objects using Blender 3.3 Geometry Nodes
Create, edit, and randomize custom attributes
Interpret values using the Map Range node
Rearrange nodes into organized networks
Write a formula using multiple Vector Math nodes
Requirements
Only minimal experience with Blender is necessary. Specifically, students should be comfortable navigating through 3D space, adding primitive meshes, and how to extrude faces.
Blender 3.3 or higher
Description
Blender's rise as a multi-purpose 3D application was especially noticable in 2019 with the release of version 2.8. Now several years later, Blender version 3.3 continues to explore and evolve one of the most exciting procedural systems; Geometry Nodes. As of November 2022, Geometry Nodes are a little over a year old, and each release is still considered a prototype. However, the developers consider it to be production-ready, and many users find it stable enough to incorporate into their pipeline.Traditionally there exists a gap between digital artists and software developers. 3D art is indeed a visual medium, but Geometry Nodes provides a middle ground where one can dabble with code. I have taught this curriculum three times as a synchronous online class and after feedback from kids, teens, and adults, I am very proud of this carefully crafted learning experience. I found it was crucial to not overwhelm students with formulas, but rather create opportunities for seeing relationships between, numbers, code, and beautiful shapes.CLASS FORMATThis class contains 22 video lectures and 22 Blender scene files. Most of the Blender files are incomplete projects and students are given instructions on how to finish them. Some of the files only require a few clicks to complete. I find that focusing on specific tasks is more efficient for beginners rather than trying to digest the dozens of steps to complete a project. However, I do have a couple videos which walk students through creating something from scratch, but only after covering fundamental concepts.PROJECTSInstancing a City on a GridInstancing Needles on a CactusInstancing a Spiked Ball and Chain on a Curve6 more exercises focusing on Utility Nodes like Vector Math and Map Range
Who this course is for
This class is suitable for Beginner to Advanced Blender users who want to learn Geometry Nodes
Artists who want to a soft introduction to coding and node-based workflows
Teachers who want to teach Blender Geometry Nodes

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