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Autor Tópico: Animate a Rocket Launch: Smoke & Fire Simulation in Blender  (Lida 97 vezes)

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Animate a Rocket Launch: Smoke & Fire Simulation in Blender
MP4 | Video: h264, yuv420p, 1280x720 | Audio: aac, 48000 Hz | Duration: 1h 21m | 1.1 GB
Genre: eLearning | Language: English + Sub
Create a Short film Animation of a Rocket Launch

What you'll learn
Learn Smoke and Fire Simulation in Blender
Learn Modeling Techniques by Creating a Space Station

Requirements
Have Blender Downloaded in your ComputerHave a Decent GPU that can handle the Fluid Baking
Description
In this course we will create a short film animation of a Rocket Launch. This is a Step by Step Guide to Learn Fluid Simulation including fire & smoke in Blender 2.9
Create a Short film Animation of                                                                                                                                                                                                                                                 a Rocket Launch
We will learn modeling:
- Section 1: Modeling
We will learn to model a space station, starting by the base. Adding the supporting column on the left side. Then we will import the Rocket and put it in place
- Section 2: Texturing
We will create different shaders: Metal and assign them to our space station
We will fix the "Blury" smoke by create a specific shader for the smoke to make it look high quality
- Section 3: Fluid Simulation
We will Make Fire & Smoke, then we will add forces to affect our fire & smoke
- Section 4: Animation
We will animate our spaceship going up to the space. We will use the graph editor to control the speed of our rocket
- Section 5: Lighting
We will experiment with the new HDRI map in blender 2.9, changing the altitude to have the space effect
- Section 6: Rendering
After Baking our smoke & fire simulation & animating our rocket going up with the camera pointing to it. We will render our Animation and Achieve our final result
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Who this course is for:3D Designers who want to Learn BlenderAnimators who want to improve their 3D skills

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