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Autor Tópico: Futuristic Game Environment in Blender  (Lida 96 vezes)

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Futuristic Game Environment in Blender
« em: 21 de Maio de 2021, 17:02 »
Emiel Sleegers | Duration: 18h 57m | Video: H264 1920x1016 | Audio: AAC 44,1 kHz 2ch | 11,1 GB | Language: English

Learn How to Create a Game-Ready Environment Using Blender, Substance Painter & Unreal

Finding a Blender course on creating a game environment that will take your skills to a whole new level can be hard to find. But don't worry, I am here to show you my workflow that will guide you in creating a professional environment like you see in AAA video games that you play today.

In this course, we will go through the entire pipeline of creating a game-ready environment. The major topics we will be covering are:

* High Poly to Low Poly Modeling using Blender
* Proper UV unwrapping in Blender
* Baking maps in Marmoset Toolbag
* Detailing & Texturing in Substance Painter
* Scene setup, lighting, & post effects in Unreal Engine
* By the end of this course, you will be able to create a clean and amazing futuristic game environment.

Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Marmoset Toolbag and Unreal Engine.

If you want to be a 3D environment artist, you need to know the latest tools, methods, and strategies to better strengthen your skills to get closer to your goal. This course will put you ahead of 99.9% of all beginners out there when it comes to game environment creation. In this course, you will learn the proper workflow and techniques that will allow you to build a complete production-ready scene.


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