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Autor Tópico: V-Ray 5.10.02 for Rhinoceros 6-7  (Lida 112 vezes)

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V-Ray 5.10.02 for Rhinoceros 6-7
« em: 25 de Março de 2021, 09:20 »
File Size: 611 MB
Description:
V-Ray Next for Rhino is much more than a do-it-all smart renderer that creates gorgeous images of your designs. It is also a full suite of tools to help you accomplish more in Rhinoceros than ever before. V-Ray Next makes it easier to manage everything in your scene - even the crazy complex ones. It is 50% faster overall, with GPU rendering 2x as fast and 7x faster using the Adaptive Dome Light. V-Ray Next for Rhino is compatible with Rhino 5 and 6 on Windows only.

Superior Grasshopper support:With V-Ray Next, you can do more in Grasshopper than ever before and get advantage of powerful capabilities. Render your parametric designs directly without "bakes" or exports. Animate Grasshopper definitions as well as cameras and sun, and measure real-world illumination values - all right in Grasshopper.

-Adaptive Dome Light: Render faster, cleaner and more accurate image-based lighting that's up to 7x faster. The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.

-Powerful asset management: The new asset management system helps you keep track of everything in your scene and streamlines your entire workflow. Now it is quick and easy to preview and manage lights, materials, textures and more all from a single location.

-Simplified Render controls: V-Ray Next for Rhino includes a redesigned interface that is more intuitive and easy to use. From the new camera layout to the simplified render controls, you'll spend less time navigating and more time designing.

-Material metalness: The V-Ray Material adds native support for metallic reflections (Metalness) for greater compatibility with PBR materials from applications like Substance Designer.

-Automatic exposure & white balance: Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.

-Optimized materials: V-Ray materials have been fine-tuned for faster render speeds, improved GPU rendering, and Chaos Cloud compatibility

-Licensing and backward compatibility: The upgrade to V-Ray Next for Rhino will allow customers to use either V-Ray Next for Rhino or V-Ray 3 for Rhino. V-Ray 3 for Rhino Workstation licenses will work with V-Ray Next Render Node licenses. V-Ray Next for Rhino will work only with V-Ray Next Render Node licenses (Perpetual and Rentals). With the launch of V-Ray Next for Rhino, support for V-Ray 1.5 and 2.0 for Rhino is discontinued.

System Requirements:
OS:Windows 8.1,Windows 10(64-bit versions only)
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
Rhino 5:Rhino 5.14 or later
Rhino 6:Rhino 6.6.18117 or later
Whats New

V-Ray Rhino 5.10.02

New Feature
-Implement custom camera type support

Improvement
-Improve the way in which Sphere Light's size affects its intensity
-Apply to Scene LightMix adjustments to Environment illumination
-Connect Sun's custom position to Rhino Document Sun
-Show cloud gui on batch submit
-Number of FaceIDs generated exceeds expectations
-Implement 3d preview for more precise Proxy Mesh, Scene and Cosmos assets placement
-Store and load the current VFB state when the user changes render engines in Rhino
-Re-enable the Vision window parenting and disable the always on top behavior
-Show an image preview while a Cosmos asset is dragged for import
-Re-enable the Cloud batch submit
-Newly created special objects go to the first layer instead of the active

New Feature
-Add the Asset Editor panel toggle hotkeys as part of the default keymap of the VFB

Task
-Start submitting Cloud Batch jobs via the NeUI
-Upgrade the Chaos License Server to version 5.5.3
-Preinstall the V-Ray RhinoPython script wrapper

Bug
-LightMix send 'To Composite' not handling instanced lights correctly
-Attempting to render with no license available does not prompt any errors
-RhinoNature does not work with cosmos assets
-String list parameters are not exported correctly to the renderer
-Sun caustics render incorrectly if environment GI is not set to TexSky
-'Purge Unused Assets' form the Asset Editor deletes VRay materials used on subsurfaces
-Packing modified document must not be allowed
-Rhino document gets flagged as modified on Save, SaveAs, New, Export, and AutoSave commands
-Rhino 6 default and unnamed materials are not exported correctly
-VPR does not properly exist when interrupted by switching the current renderer
-Specific scenes cause Rhino to crash on render
-LightMix lists are populated by all Cosmos assets, not just those that emit light
-Crash when assigning a non System.Array to a list parameter in Python script access
-Sun animation exported from GH cannot start
-Deleting a material that is used as fur or clipper material causes a crash


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