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Autor Tópico: The Foundry Nuke Studio 12.2v5  (Lida 118 vezes)

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The Foundry Nuke Studio 12.2v5
« em: 04 de Fevereiro de 2021, 14:24 »
The Foundry Nuke Studio 12.2v5





The Foundry Nuke Studio 12.2v5 | 3.8 Gb


The Foundry is pleased to announce the availability of Nuke 12.2v5, the next feature release for Nuke. This update includes new featores and fixes to various user-reported issues from the previous release, providing an overall more stable experience.


FeatureEnhancements
* BUGID 138143/155591/164403/165692 - Node Graph: Dragging multiple nodes onto an input or output now connects all nodes in the stack, rather than just the first node.
* BUGID 393631 - Preferences:A new tooltip has been added to the Preferences under Panels > Node Graph > Bounding Box Warning > enable. If this is enabled, Nuke performs extra processing steps to identify problematic nodes, which may result in performance degradation.

BugFixes
* BUGID 156976 - Export: Process as Shot exports including soft effects or burn-ins did not match the Viewer output.
* BUGID 156237/407936 - Node Graph: Moving multiple node selections at certain zoom levels caused node connections within the selection to change unexpectedly.
* BUGID 418080 - LiveGroups: Exposing a large number of controls from nodes inside a LiveGroup caused the Properties panel to become unstable.
* BUGID 420684 - Backdrop: The font >color control did not work as expected.
* BUGID 436088 - C_CamerSolver: Setting the Lens Type to Rectilinear with multiple camera inputs and use GPU if available enabled rendered black frames.
* BUGID 438947 - Node Graph:Pressing / (forward slash) to search the Node Graph by node name or class did not highlight the previous search term.
* BUGID 440783 - CaraVR: Attaching a Viewer to certain CaraVR nodes, such as C_Stitcher or C_Blender, occasionally caused views or cameras to disappear at high resolutions.
* BUGID 446419 - Sync Review: Pressing a channel keyboard shortcut twice, such as R, B, or A, did not revert the channel states as expected.
* BUGID 448577 - Sync Review: Unsuccessful connection to a Host caused Nuke Studio to become unresponsive.
* BUGID 450185 - Sync Review: Cloned soft effects were displayed as invalid in client sessions.
* BUGID 457327/460279 - Linux only:Importing multiple .mxf, .ari, or .arx files into Nuke Studio or Hiero caused the application to become unresponsive.
* BUGID 458799 - Timeline Editing:Adding audio clips to sequences that already contained audio did not work as expected.
* BUGID 459394 - C_Stitcher:Checking Enable Stereo Stitch did not warp stereo images correctly.
* BUGID 459638 - Create Comp: Comps created from long timeline shots were occasionally slow to open in the Node Graph.
* BUGID 460118 - Python: Exiting Nuke after adding a class to a menu displayed the Crash Reporter.
* BUGID 461706 - FileIO Plug-ins: ARRI SDK plug-in version 6.2.3 caused Nuke Studio Non-Commercial to crash.
* BUGID 461760 - FileIO Plug-ins: Opening a project containing .ari or .mxf files in Nuke Studio Non Commercial caused the application to crash.
* BUGID 461767 - FileIO Plug-ins: Selecting an MXF export preset or selecting an MXF/MOV write codec caused Nuke Studio Non-Commercial to crash.
* BUGID 462393 - FileIO Plug-ins: Loading certain scripts referencing .mov container formats displayed a Bad alloc error.
* BUGID 464134 - Read/Write:Reading DNxHR files with an alpha channel in Nuke Studio did not work as expected.
* BUGID 464483 - Sync Review: Cloning soft effects between two sequences in the Host session invalidated the synched destination shot in Client sessions.
* BUGID 464867 - Sync Review: Disabling a recently changed soft effect control caused cloned soft effects to become invalid.

The Nuke family consists of three different versions,Nuke, NukeX and Nuke Studio. Beyond the full compositing capabilities of NukeX, Nuke Studio includes a multi-track editorial timeline and full online editing toolkit. Nuke Studio enables onset editing, conforming online and the ability to bash out quick edits. Nuke Studio allows you to easily share timelines with artists using HieroPlayer, empowering artists to view shots in context, identify problems and challenge each other to be more creative. Efficiency and collaborative workflows are the core of the Nuke family. Whether working in a small team of artists or running an effects team, Nuke software makes teamwork seamless.

The Foundry has formally released Nuke 12.2, the next feature release for Nuke, and also a new Nuke Indie. This newest version of Nuke is aimed at remote working, independent or freelance professionals.

What Is Nuke Studio

Foundrydevelops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

Product:The Foundry NUKE
Version:12.2v5
Supported Architectures:x64
Website Home Page :www.foundry.com
Language:english
System Requirements:PC / macOs / Linux *
Size:3.8 Gb

Qualified Operating Systems
- Windows 10 64-bit
- macOS Mojave (10.14) or macOS Catalina (10.15)
- CentOS 7.4, 7.5, and 7.6 (64-bit)

Other System Requirements
- x86-64 processor, such as Intel Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer).
- 5 GB disk space available for caching and temporary files.
- 1 GB RAM (minimum requirement).
- Display with at least 1280 x 1024 pixel resolution and 24-bit color.
- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement).
- To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.
- To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements.
- R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 or later.


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