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Autor Tópico: The Foundry Nuke Studio 12.2v4  (Lida 78 vezes)

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The Foundry Nuke Studio 12.2v4
« em: 11 de Dezembro de 2020, 06:44 »

The Foundry Nuke Studio 12.2v4 | 3.8 Gb
The Foundry is pleased to announce the availability of Nuke 12.2v4, the next feature release for Nuke. This update includes new featores and fixes to various user-reported issues from the previous release, providing an overall more stable experience.

New Features

FileI/OPlug-inUpdates
Updates to various file I/O SDKs can now be installed to override the SDK version shipped with a particular Nuke build. This allows you to install updates to SDKs for ARRIRAW, Avid, and so on, without updating the version of Nuke you're running under.
HieroPlayerAnnotations
HieroPlayer now includes the same annotations capabilities as Nuke Studio and Hiero, providing greater creative control during review sessions.

FeatureEnhancements
* BUGID 131139/310593 - Roto/RotoPaint: Columns in the node Properties panel curves table can now be resized independently.

BugFixes
* BUGID 305293 - Rendering: Nuke's frame server did not render single views from stereo scripts as expected.
* BUGID 367592 - CameraTracker: Creating a camera and then undoing the action caused Nuke to crash.
* BUGID 418171 - Linux only: Right-clicking in the timeline and selecting Editorial > Copy Cuts did not work as expected.
* BUGID 431435 - Read/Write:The input/timecode metadata pair displayed incorrect values for .mov files encoded by R3D Helium cameras.
* BUGID 433034 - Soft Effects:Text effects above Crop effects were clipped to the bounding box rather than format.
* BUGID 439886 - CaraVR: Setting the C_CameraSolver's Cam Projection control to Latlong did not affect all cameras as expected.
* BUGID 440488 - USD: Selection behavior for geometry in the ReadGeo scenegraph did not work as expected.
* BUGID 441908 - Windows only: Attempting to launch NukeX in -indie mode caused Nuke to crash.
* BUGID 444858/448037 - Keylight:Using Keylight in Nuke Non-Commercial displayed a licensing error.
* BUGID 446214 - Keylight:The Screen PreBlur control did not work as expected.
* BUGID 453598 - Read/Write:Certain .r3d files with 3D LUTs did not load as expected.
* BUGID 453740 - Documentation: The Hiero PDF user guide did not ship with Nuke releases.
* BUGID 454221 - Manually saving an .hrox project file during autosave caused Nuke Studio and Hiero to crash.
* BUGID 458032 - CaraVR:C_ColourMatcher rendered black frames from certain sequences.   

The Nuke family consists of three different versions,       Nuke, NukeX and Nuke Studio. Beyond the full compositing capabilities of NukeX, Nuke Studio includes a multi-track editorial timeline and full online editing toolkit. Nuke Studio enables onset editing, conforming online and the ability to bash out quick edits. Nuke Studio allows you to easily share timelines with artists using HieroPlayer, empowering artists to view shots in context, identify problems and challenge each other to be more creative. Efficiency and collaborative workflows are the core of the Nuke family. Whether working in a small team of artists or running an effects team, Nuke software makes teamwork seamless.

The Foundry has formally released Nuke 12.2, the next feature release for Nuke, and also a new Nuke Indie. This newest version of Nuke is aimed at remote working, independent or freelance professionals.

What Is Nuke Studio

Foundry     develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

Product: The Foundry NUKE
Version: 12.2v4
Supported Architectures: x64
Website Home Page :
Código: [Seleccione]
http://www.foundry.com]www.foundry.comLanguage: english
System Requirements: PC / macOs / Linux *
Size: 3.8 Gb

Qualified Operating Systems
- Windows 10 64-bit
- macOS Mojave (10.14) or macOS Catalina (10.15)
- CentOS 7.4 (64-bit), or later

Other System Requirements
- x86-64 processor, such as Intel                                                                                                                                                                                                        Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer).
- 5 GB disk space available for caching and temporary files.
- 1 GB RAM (minimum requirement).
- Display with at least 1280 x 1024 pixel resolution and 24-bit color.
- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement).
- To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.
- To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements.
- R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 or later.

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