* Cantinho Satkeys

Refresh History
  • Gerard: j'espère que tous sont en train d'être bem
    Hoje às 13:28
  • Gerard: Boas tardes
    Hoje às 13:26
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana   4tj97u<z
    Hoje às 11:51
  • JPratas: try65hytr Pessoal  4tj97u<z classic k7y8j0
    Hoje às 03:29
  • yaro-82: 1994
    07 de Setembro de 2025, 16:49
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  43e5r6
    07 de Setembro de 2025, 10:52
  • j.s.: tenham um excelente fim de semana  49E09B4F
    06 de Setembro de 2025, 17:07
  • j.s.: dgtgtr a todos  4tj97u<z
    06 de Setembro de 2025, 17:07
  • FELISCUNHA: Boa tarde pessoal  49E09B4F bom fim de semana  htg6454y
    05 de Setembro de 2025, 14:53
  • JPratas: try65hytr A Todos  4tj97u<z classic k7y8j0
    05 de Setembro de 2025, 03:10
  • cereal killa: dgtgtr pessoal  4tj97u<z
    03 de Setembro de 2025, 15:26
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    01 de Setembro de 2025, 11:36
  • j.s.: de regresso a casa  535reqef34
    31 de Agosto de 2025, 20:21
  • j.s.: try65hytr a todos  4tj97u<z
    31 de Agosto de 2025, 20:21
  • FELISCUNHA: ghyt74   49E09B4e bom fim de semana  4tj97u<z
    30 de Agosto de 2025, 11:48
  • henrike: try65hytr     k7y8j0
    29 de Agosto de 2025, 21:52
  • JPratas: try65hytr Pessoal 4tj97u<z 2dgh8i classic k7y8j0
    29 de Agosto de 2025, 03:57
  • cereal killa: dgtgtr pessoal  2dgh8i
    27 de Agosto de 2025, 12:28
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  4tj97u<z
    24 de Agosto de 2025, 11:26
  • janstu10: reed
    24 de Agosto de 2025, 10:52

Autor Tópico: Game Development: Pathfinding with Unity  (Lida 143 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Offline mitsumi

  • Sub-Administrador
  • ****
  • Mensagens: 124987
  • Karma: +0/-0
Game Development: Pathfinding with Unity
« em: 01 de Dezembro de 2020, 13:41 »

Game Development: Pathfinding with Unity
Duration: 3h28m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 1.57 GB
Genre: eLearning | Language: English
Learn How to Develop Pathfinding Algorithms, like A*, Dijkstra and Steering Behaviours for the AI of your Agents

What you'll learn
You will be able to develop a Steering Behaviour System
You will be able to develop a A* Algorithm
You will be able to code a Dijkstra Algorithm
You will be able to use Pathfinding Systems
You will learn how to use the Tilemap and Grid Systems in Unity

Requirements
You need to have a good grasp on Programming Logic
You need to have a good grasp on C#
You need to have a good grasp on OOP
You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D

Description
Have you ever wondered how NPCs and monsters find paths from one point to another?

In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.

You will learn to code the Pathfinding Algorithms A* and Dijkstra in C# and Unity. They will be made using Unity's Tilemap System so you can very easily understand how they work and what is going on.

Then, how to apply the A* Algorithm in tridimensional environments, making a controller of agents that can make those individual agents pursue a Player.

Who this course is for:
Programmers that want to learn pathfinding algorithms in a visual manner
Game enthusiasts that want to learn more about AI/Game algorithms
Game Developers

Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction