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Autor Tópico: Solid Angle Cinema 4D to Arnold 3.1.1  (Lida 182 vezes)

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Solid Angle Cinema 4D to Arnold 3.1.1
« em: 22 de Setembro de 2020, 15:27 »
Solid Angle Cinema 4D to Arnold 3.1.1





Solid Angle Cinema 4D to Arnold 3.1.1 | 2.2 Gb


The Arnoldrenderer product team is pleased to announce the availability of Arnold (C4DtoA) 3.1.1 for Cinema4D. This release introduces support for the new Scene Node graph (Neutron) in Cinema 4D R23.


Version 3.1.1 - Date: 10 Sep 2020
C4DtoA 3.1.1 is a minor feature release, that uses Arnold 6.0.4.0.
Enhancements
Support for Scene Node graph (Neutron) in Cinema 4D R23: The Neutron Scene Node graph introduced in Cinema 4D R23 is now exported to Arnold. Currently only polygon objects and instances are supported. Arnold shaders can be assigned to objects, but it's not possible to create any Arnold specific nodes in Neutron at the moment. (c4dtoa#1687)
There's a known bug in Cinema 4D R23.008, that plugins are not loaded automatically in Team Render Client and Commandline render. The plugins folder (e.g. c:\Program Files\Maxon Cinema 4D R23\plugins) has to be added manually.
In Team Render Client go to File -> Preferences... -> Plugins -> Search Paths -> Add Folder...




For Commandline, specify the g_additionalModulePath environment variable.
Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.




Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle Cinema4D to Arnold
Version: 3.1.1
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Language: english
System Requirements: PC / macOs *
Size: 2.2 Gb


Requirements & Platforms
Supported Cinema 4D versions:
- Cinema 4D R20.057 and above
- Cinema 4D R21.026 and above
- Cinema 4D S22.016 and above
- Cinema 4D R23.008 and above
- OSX 10.11 or later
- Windows 7 or later, with the Visual Studio 2015 redistributable
- CPUs need to support the SSE4.1 instruction set
- Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above
- Arnold GPU works on Linux and Windows and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 450.57 or higher drivers on Linux and 451.77 or higher on Windows.



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