* Cantinho Satkeys

Refresh History
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  4tj97u<z
    03 de Novembro de 2024, 10:49
  • j.s.: bom fim de semana  43e5r6 49E09B4F
    02 de Novembro de 2024, 08:37
  • j.s.: ghyt74 a todos  4tj97u<z
    02 de Novembro de 2024, 08:36
  • FELISCUNHA: ghyt74   49E09B4F  e bom feriado   4tj97u<z
    01 de Novembro de 2024, 10:39
  • JPratas: try65hytr Pessoal  h7ft6l k7y8j0
    01 de Novembro de 2024, 03:51
  • j.s.: try65hytr a todos  4tj97u<z
    30 de Outubro de 2024, 21:00
  • JPratas: dgtgtr Pessoal  4tj97u<z k7y8j0
    28 de Outubro de 2024, 17:35
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  k8h9m
    27 de Outubro de 2024, 11:21
  • j.s.: bom fim de semana   49E09B4F 49E09B4F
    26 de Outubro de 2024, 17:06
  • j.s.: dgtgtr a todos  4tj97u<z
    26 de Outubro de 2024, 17:06
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana
    26 de Outubro de 2024, 11:49
  • JPratas: try65hytr Pessoal  101yd91 k7y8j0
    25 de Outubro de 2024, 03:53
  • JPratas: dgtgtr A Todos  4tj97u<z 2dgh8i k7y8j0
    23 de Outubro de 2024, 16:31
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    23 de Outubro de 2024, 10:59
  • j.s.: dgtgtr a todos  4tj97u<z
    22 de Outubro de 2024, 18:16
  • j.s.: dgtgtr a todos  4tj97u<z
    20 de Outubro de 2024, 15:04
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  101041
    20 de Outubro de 2024, 11:37
  • axlpoa: hi
    19 de Outubro de 2024, 22:24
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    19 de Outubro de 2024, 11:31
  • j.s.: ghyt74 a todos  4tj97u<z
    18 de Outubro de 2024, 09:33

Autor Tópico: Game Development: Pathfinding with Unity  (Lida 98 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Online mitsumi

  • Moderador Global
  • ***
  • Mensagens: 115647
  • Karma: +0/-0
Game Development: Pathfinding with Unity
« em: 01 de Dezembro de 2020, 13:41 »

Game Development: Pathfinding with Unity
Duration: 3h28m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 1.57 GB
Genre: eLearning | Language: English
Learn How to Develop Pathfinding Algorithms, like A*, Dijkstra and Steering Behaviours for the AI of your Agents

What you'll learn
You will be able to develop a Steering Behaviour System
You will be able to develop a A* Algorithm
You will be able to code a Dijkstra Algorithm
You will be able to use Pathfinding Systems
You will learn how to use the Tilemap and Grid Systems in Unity

Requirements
You need to have a good grasp on Programming Logic
You need to have a good grasp on C#
You need to have a good grasp on OOP
You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D

Description
Have you ever wondered how NPCs and monsters find paths from one point to another?

In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.

You will learn to code the Pathfinding Algorithms A* and Dijkstra in C# and Unity. They will be made using Unity's Tilemap System so you can very easily understand how they work and what is going on.

Then, how to apply the A* Algorithm in tridimensional environments, making a controller of agents that can make those individual agents pursue a Player.

Who this course is for:
Programmers that want to learn pathfinding algorithms in a visual manner
Game enthusiasts that want to learn more about AI/Game algorithms
Game Developers

Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction