* Cantinho Satkeys

Refresh History
  • j.s.: try65hytr a todos  49E09B4F
    20 de Janeiro de 2026, 18:15
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    20 de Janeiro de 2026, 11:07
  • j.s.: dgtgtr a todos  49E09B4F
    18 de Janeiro de 2026, 16:02
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    17 de Janeiro de 2026, 11:18
  • JPratas: try65hytr Pessoal  2dgh8i k7y8j0 yu7gh8
    16 de Janeiro de 2026, 04:50
  • j.s.: try65hytr a todos  49E09B4F 49E09B4F
    15 de Janeiro de 2026, 19:29
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    15 de Janeiro de 2026, 11:51
  • j.s.: try65hytr a todos
    13 de Janeiro de 2026, 19:09
  • FELISCUNHA: ghyt74  pessoal  4tj97u<z
    13 de Janeiro de 2026, 10:48
  • cereal killa: 2dgh8i  1j6iv5
    12 de Janeiro de 2026, 20:15
  • cereal killa: try65hytr pessoal  2dgh8i  classic
    12 de Janeiro de 2026, 20:00
  • FELISCUNHA: dgtgtr   49E09B4F  e bom fim de semana  4tj97u<z
    10 de Janeiro de 2026, 12:21
  • asakzt: Managing database versions with Liquibase and Spring Boot
    10 de Janeiro de 2026, 11:35
  • tita: Musica Box Pop
    09 de Janeiro de 2026, 12:18
  • FELISCUNHA: ghyt74  pessoal   4tj97u<z
    08 de Janeiro de 2026, 11:01
  • j.s.: try65hytr a todos  49E09B4F
    07 de Janeiro de 2026, 20:37
  • TWT: Interaction Design Specialization
    07 de Janeiro de 2026, 07:38
  • FELISCUNHA: ghyt74  pessoal   4tj97u<z
    05 de Janeiro de 2026, 10:33
  • Alberto: The Alan Parsons Project
    05 de Janeiro de 2026, 05:29
  • Alberto: The Alan Parsons Project
    05 de Janeiro de 2026, 05:29

Autor Tópico: Stay Dead Evolution-TiNYiSO  (Lida 2123 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Offline cereal killa

  • Digital Satkeys
  • *
  • Mensagens: 52543
  • Karma: +5/-0
    • satkeys.biz
Stay Dead Evolution-TiNYiSO
« em: 17 de Março de 2015, 18:22 »
Imagem

Stay Dead Evolution-TiNYiSO (PC/ENG/2015)
English | PC | 2015 | 787 MB
Genre: Action, Indie

At its core, Stay Dead Evolution is a 'round beat'em up' like Street Fighter with elements taken from rhythm games.
The brand new idea behind Stay Dead Evolution is to have a real time interaction inside a cinematographic scene, using the main character as if he would be a video-game character.

 Stay Dead is the union of movies and video-games.
Finally, the sound and graphic quality of a movie joins effectively the interaction of a next generation video-game, creating a unique and involving game experience.
Using the video footage is one aspect of Stay Dead Evolution, but it's not the most important. Our focus is to let the player feels like using the main character in an actual movie, a movie with a real montage and a proper grammar.
Stay Dead Evolution is born refining Stay Dead, a game that in 2012 was well received by public and critique.
Even if the graphic is entirely shot in real life, you can move your character with a great degree of freedom and you can perform more than 100 different techniques distributed in 5 stages.
Use all the classic moves of the fighting games, just watch the result of your stunts with a never-seen-before spectacularity that just a real life shot with a cinematographic direction can provide.
FEATURES
Fast arcade action
5 different martial arts
5 unique environments, different for look, feel and directing style
More than 100 martial arts moves
4 difficulty levels
Real time interaction in a movie
Original concept for a groundbreaking approach to the genre
Unlock: scoring feature, 90&80s look and feel, .
   
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.