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Autor Tópico: 64 Chess Concepts You Should Really Know  (Lida 44 vezes)

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64 Chess Concepts You Should Really Know
« em: 04 de Janeiro de 2026, 04:22 »

Free Download 64 Chess Concepts You Should Really Know
Released on: May 10, 2024
Created by: White Rose Chess Club & presented by GM Jonathan Rowson | Duration: 6 h 55 min | ✅File Size: 3.61 GB
Video: MP4, H264, 1920x1080 | Audio: AAC, 44100 Hz, 2 Ch
Language: English | Genre: e-Learning

These 3 Wise Chess Men Lay Down - The 64 "Building Blocks" For - Your Future Mastery. Wouldn't it be great if you could. Detect the drawback of every move - and take advantage of the "holes" your opponent left behind.? Avoid hanging pieces and overlooking checkmates with a 3-point blunder check formula.? Or instantly spot winning forks with a simple visual prompt?
If you answered "yes," then enter 64 Chess Concepts You Should Really Know.
Inside, 3 brilliant minds from the White Rose Chess Club teach you the techniques above. plus 61 more for playing the opening, middlegame, and endgame like an expert.
You'll be joined by
- Grandmaster Jonathan Rowson - 3-time British champion, 3-time Scottish champion, and chess coach with a PhD in psychology.
- International Master Richard Palliser - 2006 British Rapidplay Champion, editor for leading chess publications, and a second to some of the strongest GMs in the world.
- And Candidate Master John Arnott - battle-hardened league player and a licensed FIDE instructor.
The trio brings hard-won knowledge earned from tournaments. more than 1,200 star-studded Chessable reviews. and over 65 years of experience teaching the royal game.
Let's tour you around the course
The first chapter revisits timeless opening principles. But it also shows you advanced techniques to secure an edge in the first 10 to 15 moves, like
- How to gambit a pawn. in exchange for 3 extra tempi and a raging kingside attack.
- The 4 scenarios when you MUST avoid castling. Ignoring these signs can leave your king in grave danger.
- Plus sneaky ways to develop a piece without moving it. So you save a tempo by keeping it at home, while gaining ground on the other side of the board.
The second chapter delivers a "crash course" on strategic endgames likely to come up in your games.
Among many things, chapter 2 explains
- The Tarrasch rule. which expands your rook's field of influence, while reducing the opponent's.
- How to engineer 1 of the only 2 win conditions in the endgame... by pushing the right pawn.
- Why extra material hardly matters in opposite-colored bishop endings. Instead, create this to improve your winning chances.
Next, chapters 4 and 5 showcase next-level pawn and piece play. So you can squeeze the most advantage from every unit under your control.
- Where to attack the enemy pawn chain. so you expose the vulnerable pieces behind it.
- The "higher level" pawn which pins the opposing king to one side of the board. So your king can ransack the other.
- Stuck with a strategically lost position? Watch the 5th world champion Mikhail Botvinnik "short" the piece values to stage a comeback!
- The best attacking duo in chess. and how to coordinate them for full-throttle checkmating power.
https://www.chessable.com/64-chess-concepts-you-should-really-know/course/220486/
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