* Cantinho Satkeys

Refresh History
  • j.s.: dgtgtr a todos  4tj97u<z
    01 de Julho de 2025, 17:18
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  4tj97u<z
    29 de Junho de 2025, 11:59
  • m1957: Foi de boa vontade!
    28 de Junho de 2025, 00:39
  • j.s.: passem f.v. por aqui [link]    h7t45
    27 de Junho de 2025, 17:20
  • j.s.: renovamos o nosso pedido para uma pequena ajuda para pagemento  do nosso forum
    27 de Junho de 2025, 17:19
  • j.s.: h7t45 aos convidados de honra Felizcunha e M1957 pela ajuda
    27 de Junho de 2025, 17:15
  • j.s.: dgtgtr a todos  4tj97u<z
    27 de Junho de 2025, 17:13
  • FELISCUNHA: ghyt74  pessoal  4tj97u<z
    27 de Junho de 2025, 11:51
  • JPratas: try65hytr A Todos  classic k7y8j0
    27 de Junho de 2025, 04:35
  • m1957: Por favor vaamos todos dar uma pequena ajuda, para não deixar encerrar o fórum! Obrigado.
    26 de Junho de 2025, 23:45
  • FELISCUNHA: j.s. enviei PM  101041
    26 de Junho de 2025, 21:33
  • FELISCUNHA: try65hytr  pessoal   htg6454y
    26 de Junho de 2025, 21:33
  • JPratas: try65hytr Pessoal  4tj97u<z
    26 de Junho de 2025, 02:28
  • cereal killa: Boa Tarde Pessoal E com enorme tristeza que depois de 15 anos que idealizei e abri este fórum vejo que esta na iminência de fechar portas porque ninguém tenta ajudar o pagamento do servidor, mas cada ano e sempre difícil arranjar almas caridosas que nos bom ajudando mas este ano esta complicado, mas infelizmente e como diz o j.s dia 5/07 se não houver algumas ajudas esta vez vai mesmo fechar…..e pena e triste mas tudo na vida tem fim. obrigada cereal killa
    25 de Junho de 2025, 19:40
  • j.s.: [link]
    23 de Junho de 2025, 15:58
  • j.s.: a todos um excelente S. João
    23 de Junho de 2025, 15:48
  • j.s.: se não houver alteração ao nosso pedido
    23 de Junho de 2025, 15:46
  • j.s.: avisamos que por decisão da administração o forum IRÁ FECHAR PORTAS A 05/07/2025
    23 de Junho de 2025, 15:44
  • j.s.: como todos os membros estão a demonstrar um total desinteresse pelo nosso pedido,
    23 de Junho de 2025, 15:42
  • j.s.: está a decorrer um pedido para a ajuda para pagamento do servidor e nome onde está alojado o forum
    23 de Junho de 2025, 15:39

Autor Tópico: C# Procedural Random Dungeon Generator In Unity 3D & Blender  (Lida 54 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Offline mitsumi

  • Sub-Administrador
  • ****
  • Mensagens: 121842
  • Karma: +0/-0

C# Procedural Random Dungeon Generator In Unity 3D & Blender
Last updated 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.76 GB | Duration: 6h 16m

Learn interior-only random dungeon generation using a geomorph method that connects modular rooms and hallways in C#


What you'll learn
Develop a procedural dungeon generator that assembles rooms and hallways dynamically using C#.
Create modular room and hallway prefabs in Blender and import them into Unity for use in procedural generation.
Write C# scripts to connect rooms at runtime, ensuring seamless and randomized dungeon layouts.
Implement backtracking and collision detection logic to refine dungeon structure and prevent placement issues.
Spawn interactive objects, doors, and exit triggers dynamically to enhance level variety.
Optimize procedural generation performance for smooth gameplay and resource efficiency.
Requirements
Basic familiarity with Unity - You should understand how to create projects, manage GameObjects, and use prefabs.
Some experience with C# scripting - Prior programming knowledge is required, as this course focuses heavily on procedural logic.
Blender experience is helpful but not required - Pre-made 3D models are included, but an understanding of Blender will help if you want to customize or expand your modular assets.
A willingness to work with code - This course involves structured, logic-driven programming to build a complete procedural system.
Description
Create endless, dynamically generated 3D dungeons using C# and modular assets in Unity!This course will teach you how to build a procedural dungeon generator that assembles randomly connected rooms and hallways using a geomorphic system. Each room and hallway prefab seamlessly connects at 90-degree orientations along the north, south, east, and west entry points, allowing for limitless dungeon variations.What You'll Learn:★ Write a complete procedural dungeon generator in C# that dynamically assembles modular dungeon layouts.★ Manipulate prefabricated rooms and hallways in Unity to create seamless, randomly generated interiors.★ Export modular assets from Blender to Unity as FBX files and convert them into prefabs for procedural use.★ Understand geomorphic dungeon generation and how to design prefabs that interconnect at fixed entry points.★ Expand your dungeon system by designing custom rooms and hallways that integrate with your procedural algorithm.This course is designed for intermediate Unity developers who want to add procedural dungeon generation to their projects. We'll jump straight into writing structured, efficient C# code, focusing on how to create dynamic, ever-changing dungeons using a prefab-based geomorph system.Whether you're developing rogue-like games, RPG dungeons, or randomized environments, this course will provide the tools you need to implement a powerful procedural generation system in Unity.★ Enroll now and start building your own procedural dungeons in Unity today!
Unity game developers looking to create randomized environments for roguelike, RPG, or adventure games.,C# programmers interested in learning how to build complex procedural systems from scratch.,Indie game developers who want to integrate unique, dynamically generated levels into their projects.,Developers working with modular 3D assets who want to generate seamless, connected environments.,This course does not cover beginner-level Unity or C# basics-students should already have some experience in these areas before enrolling.
Screenshots


Download link

rapidgator.net:
Citar
https://rapidgator.net/file/b6fe510df5a663f788d574601807891a/vpcua.C.Procedural.Random.Dungeon.Generator.In.Unity.3D..Blender.part1.rar.html
https://rapidgator.net/file/4adcecc328c143ffc0276840555515a2/vpcua.C.Procedural.Random.Dungeon.Generator.In.Unity.3D..Blender.part2.rar.html
https://rapidgator.net/file/e49736b53a372adbb5e1e8d41e96f83c/vpcua.C.Procedural.Random.Dungeon.Generator.In.Unity.3D..Blender.part3.rar.html

nitroflare.com:
Citar
https://nitroflare.com/view/10871ACCE8E46D8/vpcua.C.Procedural.Random.Dungeon.Generator.In.Unity.3D..Blender.part1.rar
https://nitroflare.com/view/E27051ACA76C7E1/vpcua.C.Procedural.Random.Dungeon.Generator.In.Unity.3D..Blender.part2.rar
https://nitroflare.com/view/95CAA7790528D08/vpcua.C.Procedural.Random.Dungeon.Generator.In.Unity.3D..Blender.part3.rar