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Autor Tópico: Create A Realistic Environment for your Game using Unity  (Lida 268 vezes)

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Create A Realistic Environment for your Game using Unity
« em: 20 de Agosto de 2021, 17:23 »

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 9 lectures (1h 11m) | Size: 691.1 MB
Learn how to Create Eye feasting realistic environment using Unity's HDRP

What you'll learn:
About Building a Realistic Environment in Unity using HDRP- High Definition Render Pipeline
Creating a Shadergraph for wind
About Unity Basics: How use the software and its tools
About Post-Processing effects
About Lighting and Shadows
About Creating a Terrain and Adding Trees to it
About Using the HDRP Template
Adding HDRI skies to the environment
Creating three different forest states- sunrise, day, night
Making a 3d environment in unity
Using Unity to create High definition graphics
Using the new asset store in Unity
Adding HDRI skies in unity Environment
Using the Terrain tool in unity
Add grass to terrain which is not available in HDRP Unity
Adding trees of different heights and rotation to terrain in unity

Requirements
Basic computer knowledge will be sufficient

Description
If you are Interested to create eye feasting realistic environments for your games, you have landed on the right course. This course will help you to build realistic environments in Unity using HDRP.

High-quality photo-realistic environments will always get your game to the next level giving the players a sense of realism in the games. many outstanding games have made huge hits because of the realistic graphics they offer for the players. You can also build such photo-realistic environments using Unity HDRP.

You will be using the High Definition Render Pipeline(HDRP) for this project as we have to create a high definition realistic environment, you will create an environment using the assets from the default HDRP template in unity and later add lighting, post-processing effects, and wind to the environment.

The wind in the Unity HDRP would not be working for the normal trees that are placed on the terrain, in this course you will learn to create your own wind shader which would work with HDRP and also you can control the properties of the wind like direction and speed

In this Course You Will Learn:

How to use the terrain to build an environment

Adding sky and fog volumes to create volumetric lighting

Change the lighting settings

Adding post-processing effects

Creating a shader graph for wind

Who this course is for
Students who are curious about building realistic environments
Unity developers who want realistic levels in their game
Who are willing to create high definition graphics in their game
Unity beginners who are excited about creating high definetion realistic environment


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