* Cantinho Satkeys

Refresh History
  • JPratas: try65hytr A Todos  4tj97u<z classic k7y8j0
    Hoje às 05:11
  • cunha45: Entendido
    16 de Julho de 2025, 20:33
  • j.s.: reafirmo 15/07/2026 o forum encerra
    16 de Julho de 2025, 18:26
  • j.s.: o que foi dito é que este ano está pago, e para bom entendedor foi dito que após desinteresse nos membros, ficam já avisados que a 15/07/2026
    16 de Julho de 2025, 18:25
  • j.s.: boa tarde
    16 de Julho de 2025, 18:22
  • cunha45: Com a colaboração de 6 membros, aos quais agradecemos e com custos muito elevados, por parte da administração, foi pago mais um ano , do domínio e nome do fórum, num servidor externo.  Como o fórum é dos dos seus membros, e como estes mostraram total desinteresse numa pequena ajuda para a sua manutenção informamos que  a partir de 15/07/2026 o fórum encerra as suas portas.  Para todos os membros que não nos quiseram ajudar, e que fazem neste fórum, os seus downloads do que aqui disponibilizamos, para seu proveito e de borla, iremos cancelar essa função, apenas podendo vizualizar o forum.  A administação
    16 de Julho de 2025, 13:43
  • cunha45: ainda nao encerrou
    16 de Julho de 2025, 13:42
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    16 de Julho de 2025, 11:46
  • m1957: Obrigado pelo cuidado em informar!
    16 de Julho de 2025, 00:45
  • cereal killa: boas gomes, 4tj97u<z
    14 de Julho de 2025, 21:32
  • j.s.: cereal enviei pm  4tj97u<z
    14 de Julho de 2025, 21:13
  • j.s.: Entre as 20h do dia 13 de agosto de 2025 e as 10h do dia 14 de agosto de 2025 (horário CEST).
    14 de Julho de 2025, 20:55
  • j.s.: foi refeita nova data para migração
    14 de Julho de 2025, 20:55
  • j.s.: 43e5r6
    14 de Julho de 2025, 16:49
  • j.s.: por isso o forum deve estar off line  Início: 16/07/2025 às 20:00 (CEST) Fim: 17/07/2025 às 10:00 (CEST)
    14 de Julho de 2025, 16:49
  • j.s.: vai ser efectuada migração de servidores
    14 de Julho de 2025, 16:48
  • j.s.: dgtgtr a todosc 49E09B4F
    14 de Julho de 2025, 16:47
  • cunha45: ja
    14 de Julho de 2025, 08:25
  • j.s.: passem por aqui p.f. [link]
    13 de Julho de 2025, 16:29
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  4tj97u<z
    13 de Julho de 2025, 11:31

Autor Tópico: Golaem Crowd 7.3.12  (Lida 95 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Offline mitsumi

  • Sub-Administrador
  • ****
  • Mensagens: 121842
  • Karma: +0/-0
Golaem Crowd 7.3.12
« em: 20 de Agosto de 2021, 07:40 »

Golaem Crowd 7.3.12 | 1.3 Gb
Golaem has released Golaem 7.3.12, the latest update to its crowd simulation system for Maya. From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders.

Improvements
- Int Shader Attributes are now written as int user data in Renderman
- All crowd units are now supported in the Golaem For 3dsMax plugin
Bug fixes
- Fixed Golaemisator not opening
- Fixed a display memory leak when changing scenes
- Fixed a crash when rendering nCloth simulation in viewport
- Fixed a crash on linux only when using MassSpring Behavior on null-length bones
- Fixed adding cache to a closed tab in the Simulation Cache Library
- Fixed Bump Map not working when using motion blur in Renderman For Katana
- Fixed int id identifier in Golaem For Renderman
- Fixed Curve looping in the Steer Behavior
- Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
- Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
- Fixed traffic steer angle in the ChannelCperator Behavior
- Fixed slot orientations with Populate on Traffic curves
- Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
- Fixed export of some ground mesh that were producing bad Layout ground adaptation
API
- Added entityIds flag in the glmCrowdSimulationExporter command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Since its launch in 2011, Golaemhas been adopted by many of the key facilities in the VFX industry, featuring in no fewer than four separate studios' work on Game of Thrones.

It was developed with the aim of providing a more intutive workflow than traditional simulation software, with users able to use Maya's native tools to control crowd behaviour.

Golaem also includes toolsets for building custom AI logic, generating automatic variations of crowd characters, and interactively previewing and editing simulations.

Output is natively compatible with Arnold, Guerilla Render, Redshift, RenderMan and V-Ray; and users can output to other DCC tools for rendering, including 3ds Max, Houdini and Unreal Engine.

The key change in Golaem 7.3 is the stable release of the new USD procedural plugin, enabling users to export Golaem simulation caches to other DCC software in the now-VFX-industry-standard USD format.

Readymade plugins are available for Houdini, Katana and the USD standalone, but Golaem has now released the source code under an LGPL licence for studios that need to create plugins for other software. The release also adds support for animation layers within the posture and rig layers of the Layout Tool.

Golaem also now supports proper skinning for characters with procedural fur, enabling fur to move more naturally with the crowd animation. The new workflow is compatible with any system that can export fur as Maya or Alembic curves, including third-party plugins like Yeti and Ornatrix.

The updates also continue the trend established in recent releases of broadening Golaem from a pure crowd simulation system to a more general shot layout tool.

The Population Tool, used to place crowd characters in a scene, gets a new Scatter Mode aimed at distributing environment objects like trees, rocks and buildings.

Assets can be scattered around random 'seed' positions on a terrain, or to custom regions of it; and decimated according to surface angle or distance from an object.

Golaem Academy Training Session #1

Golaem Academy Training Session #2

Golaem Academy Training Session #3

Golaem Academy Training Session #4

Golaemdevelops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.

Product:Golaem Crowd
Version:7.3.12 with Character Pack *
Supported Architectures:x64
Website Home Page :
Código: [Seleccione]
http://golaem.com/]http://golaem.com/Language:english
System Requirements:**
Size:1.3 Gb

*The Character Pack is a set of ready-to-use characters and motions enabling faster crowd shots creation.
NB: the Character Pack HD only contains the HD casual and busines man, for other characters and sample scenes, install the GolaemCharacterPack


Platforms
- Windows 7 SP1, Windows 8 or 8.1, Windows 10 Pro 64 bit

Graphics
- OpenGL 3.3 (2010) or above

Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)

Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction