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Autor Tópico: Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX  (Lida 135 vezes)

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Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX
« em: 31 de Julho de 2021, 06:47 »

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 44 lectures (5h 4m) | Size: 3.65 GB
3D Render photorealistic CGI in Arnold with your filmed footage! Bring visual effects into the real world using Maya.

What you'll learn:
Lighting and Shading a CG Object to match a real scene
Using HDRIs to light an object
Creating water drips on the surface of CG
Using camera projections in Maya
Blending multiple camera projections
Using Arnold Physical Shaders
Using Arnold Shaders to capture shadows and reflections on real footage
Creating emission lights
Setting up render passes for Nuke Compositing
Creating ID mattes for secondary grading
Creating a "bash comp" in Nuke to test our renders
Using Arnold nodes to adjust textures
Dealing with real-world scene scaling
Rendering AOVs in Arnold / Maya

Requirements
Have a beginner knowledge inside of Maya
Have beginner knowledge of Arnold
Have beginner knowledge of Nuke
Have a computer with a powerful enough GPU and CPU, and RAM, for Maya / Arnold use
Have enough hard drive space for the project file, and internet fast enough to download it (5gb)

Description
Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.

We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.

Why learn from this course?

This course is intended for individuals looking to have a better grasp about rendering CG into real life. You are getting the know-how and correct processes to be able to achieve this, as well as learning the deeper techniques in order to apply it to your own projects later on. It also builds a foundation for the CG compositing aspect, which comes after lighting and is extremely important for a great final image.

Your instructor has worked on feature films such as:

Star Wars: The Rise of Skywalker

Avengers: Endgame
X-Men Apocalypse

The Mandalorian

Fantastic Beasts and Where to Find them

....And many more.

First, what do I need to know entering this course?:
2. A beginner knowledge of Maya and Arnold

3. A beginner knowledge of how the hypershade works and materials work in Arnold

1. A beginner knowledge of Nuke and Nuke's interface [Preferred, but not absolutely necessary. Most of the class is inside of Maya.]

Who this course is for
Aspiring CG Artists who want to learn to render CGI into real footage
Lighting Artists, CG Generalists, and Compositors
VFX Students or enthusiasts


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