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Autor Tópico: SwiftUI, UI Design Foundations: Fundamentals  (Lida 90 vezes)

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SwiftUI, UI Design Foundations: Fundamentals
« em: 25 de Maio de 2021, 11:59 »

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 46 lectures (3h 31m) | Size: 1.19 GB
SwiftUI for UI Artists, UX/UI Designers & Visual Designers

What you'll learn:
Designing User Interfaces with SwiftUI
Design Apps Using SwiftUI
SwiftUI Layout and Composition Techniques
Prototyping with SwiftUI
Using SwiftUI as Design and Prototyping Tool
Design Coding Using SwiftUI
iOS Design
Drawing App Interfaces with SwiftUI code
Sketching User Interfaces with Code
Using SwiftUI for Drawing Custom Shapes
Visual Design with SwiftUI
The SwiftUI Layout System
Learn to code, design, and draw with SwiftUI
Learn to design and build iOS apps with SwiftUI

Requirements
The main requirements for this course are Mac computer, installation of Xcode and the SF Symbols App from Apple. Students can use their favorite design tool such as Sketch, Adobe XD, Figma, Zeplin, InVision Inspect and Material Gallery. A section of the course also requires using Xcode Playgrounds on the iPad for building iOS interfaces. The other requirements for this course are your curiosity and willingness to learn new skills to make things.

Description
Welcome to the course SwiftUI, UI Design Foundations: Fundamentals. A SwiftUI design course that inspires UI artists, UX/UI designers, and visual designers to prototype and explore ideas using SwiftUI code. This course is designed purposely for designers and does not contain developer-related content but it is a good resource for developers who want to know how to design using SwiftUI. In particular, this is an excellent resource for busy developers who have not got time to learn how the SwiftUI layout system works.

In this course, we build, design, and prototype app interfaces with SwiftUI, but the code we write in this course may not be necessarily a production-ready code. I believe designers need to learn to code but they do not need to learn how to write production-level or production-ready code. The type of code we will learn in this course is writing and using SwiftUI code as a sketching medium and a place of exploration, experimentation, and prototyping. Additionally, the SwiftUI code we write in this course is more about proof of concept than building an actual iOS app. You will enjoy the creative power of SwiftUI that makes designers feel empowered to code.

COURSE AIMS

Learning to write the SwiftUI code in this course does not make you an iOS app developer. This class aims at helping designers make technical decisions around the structure, functionality, and appearance of an iOS app so that developers can implement those decisions easily. The course aims at helping students design iOS interfaces using the same frameworks and technologies for building actual iOS apps.

MY PROMISE

I can assure you, the boundaries of prototypes and user interfaces you can design or create with SwiftUI are non-existent.

ABOUT ME

Hi, I am Amos. I am UX/UI and Emerging Technology Designer living in Finland. I have an educational background in Human-Computer Interaction. Also, I have knowledge of coding, design, and 2D animation.

Who this course is for
SwiftUI beginers
User interface designers
App designers
App developers
User interface prototypers
Anyone who wants to learn how to design with SwiftUI
Designers who want to learn how to design with code


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