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Autor Tópico: Creating a Renaissance Juliet Model  (Lida 198 vezes)

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Offline mitsumi

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Creating a Renaissance Juliet Model
« em: 24 de Abril de 2021, 10:30 »
MP4 | ENG | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: | Size File: 2.61 GB
Genre: eLearning

Riot's Senior Character Artist, Rosa Lee is back with another tutorial showcasing her workflow for creating a highly detailed character. Inspired by the 1968 film Romeo & Juliet, Rosa will be taking us through her process of modeling, texturing, and rendering a Renaissance-era Juliet. In this step-by-step tutorial, Rosa breaks down the process how to capture the facial features of a character accurately.

About the Instructor

Rosa Lee is a Senior Character Artist working at Riot Games. She has six years of experience in the industry, and has worked at studios such as 343 and Bungie. She has worked on multiple AAA titles including Halo, Destiny 1 & 2, Guild Wars 2, and is currently working on Valorant. She has also freelanced on Darksiders 3, Borderlands 3, and Remnant.

Contents

- 3 hours 15 minutes step-by-step video tutorial

- 1080 Resolution

Chapters

Reference
ZBrush UI
Sculpting Face
Texturing Face
Sculpting Dress
Texturing Dress
Hat
Arms
Embroidery
Accessory
Hands
Background Prop
Blender Texture
Eyeballs & Denture
Hair
Rendering
Software Used

- ZBrush

- Substance Painter

-Blender

Level

Intermediate

Prerequisite

Familiar with software used


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