* Cantinho Satkeys

Refresh History
  • FELISCUNHA: Votosde um santo domingo para todo o auditório  4tj97u<z
    24 de Novembro de 2024, 11:06
  • j.s.: bom fim de semana  49E09B4F
    23 de Novembro de 2024, 21:01
  • j.s.: try65hytr a todos
    23 de Novembro de 2024, 21:01
  • FELISCUNHA: dgtgtr   49E09B4F  e bom fim de semana
    23 de Novembro de 2024, 12:27
  • JPratas: try65hytr A Todos  101yd91 k7y8j0
    22 de Novembro de 2024, 02:46
  • j.s.: try65hytr a todos  4tj97u<z 4tj97u<z
    21 de Novembro de 2024, 18:43
  • FELISCUNHA: dgtgtr  pessoal   49E09B4F
    20 de Novembro de 2024, 12:26
  • JPratas: try65hytr Pessoal  4tj97u<z classic k7y8j0
    19 de Novembro de 2024, 02:06
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    16 de Novembro de 2024, 11:11
  • j.s.: bom fim de semana  49E09B4F
    15 de Novembro de 2024, 17:29
  • j.s.: try65hytr a todos  4tj97u<z
    15 de Novembro de 2024, 17:29
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    15 de Novembro de 2024, 10:07
  • JPratas: try65hytr A Todos  4tj97u<z classic k7y8j0
    15 de Novembro de 2024, 03:53
  • FELISCUNHA: dgtgtr   49E09B4F
    12 de Novembro de 2024, 12:25
  • JPratas: try65hytr Pessoal  classic k7y8j0 yu7gh8
    12 de Novembro de 2024, 01:59
  • j.s.: try65hytr a todos  4tj97u<z
    11 de Novembro de 2024, 19:31
  • cereal killa: try65hytr pessoal  2dgh8i
    11 de Novembro de 2024, 18:16
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    09 de Novembro de 2024, 11:43
  • JPratas: try65hytr Pessoal  classic k7y8j0
    08 de Novembro de 2024, 01:42
  • j.s.: try65hytr a todos  49E09B4F
    07 de Novembro de 2024, 18:10

Autor Tópico: Design Patterns in Swift  (Lida 82 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Online mitsumi

  • Moderador Global
  • ***
  • Mensagens: 117535
  • Karma: +0/-0
Design Patterns in Swift
« em: 13 de Março de 2021, 09:02 »

Design Patterns in Swift
MP4 | h264, 1280x720 | Lang: English | Audio: aac, 48000 Hz | 8h 40m | 1.09 GB
Discover the modern implementation of design patterns with Swift

What you'll learn
Recognize and apply design patterns
Refactor existing designs to use design patterns
Reason about applicability and usability of design patterns
Implement each pattern in a coding exercise

Requirements
Good understanding of Swift
Familiarity with latest Swift features
Good understanding of object-oriented design principles

Description
Course Overview

This course provides a comprehensive overview of Design Patterns in Swift from a practical perspective. This course in particular covers patterns with the use of:

The latest versions of the Swift programming language
Use of modern programming approaches: dependency injection, reactive programming and more
Use of modern developer tools
Discussions of pattern variations and alternative approaches
This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.

What are Design Patterns?

Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).

The original book was written using C++ and Smalltalk as examples, but since then, design patterns have been adapted to every programming language imaginable: Swift, C#, Java,                                                                                                                                                                                                          PHP and even programming languages that aren't strictly object-oriented, such as JavaScript.

The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don't realize they are there.

What Patterns Does This Course Cover?

This course covers all the GoF design patterns. In fact, here's the full list of what is covered:

SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle
Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton
Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy
Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor
Who Is the Course For?

This course is for Swift developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way.

Presentation Style

This course is presented as a (very large) series of live demonstrations. All demos are single-file, so you can download the file attached to the lesson and run it in CLion, XCode or another IDE of your choice (or just on the command line).

This course does not use UML class diagrams; all of demos are live coding. I use Visual Studio Code for the demos.

Who this course is for:
Beginner and experienced developers

Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction