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The Foundry Nuke Studio 12.2v5 Win x64
« em: 20 de Fevereiro de 2021, 13:44 »
The Foundry Nuke Studio 12.2v5 Win x64





The Foundry Nuke Studio 12.2v5 Win x64



Title: The Foundry Nuke Studio 12.2v5 Win x64
Info:
Info:
Nuke 12.2 sees the introduction of native support for USD in Nuke. It gives artists the ability to read USD data using Nuke's ReadGeo node and enables them to work with geometry contained within the USD with an improved scenegraph UI, support for Normals, Color data, animated geometry and more. The extensions to ReadGeo will be open sourced, enabling studios to integrate these updates into their custom USD tools.
New QuickTime Support
Offering a more stable system for working with QuickTimes, Nuke 12.2 introduces a new MOV Reader and Writer, replacing the previous 32-bit and 64-bit QuickTime Read and Write support with a more stable system and streamlined UI. This update introduces broader QuickTime codec support across operating systems, including updated, more performant H.264 encoding across Windows, macOS, and Linux.
As a result, some of the older QuickTime codecs will no longer be supported. See the release notes for more details on codec support.
Remote work is more important than ever, that's why we've introduced the first implementation of SyncReview in Nuke 12.2. Giving teams the ability to sync multiple sessions of Nuke Studio, Hiero and HieroPlayer together and allowing two or more users in multiple locations to review and annotate footage collaboratively. Whether connecting to a network storage, cloud storage like DropBox, or working with localized files, all participants have access to live playback and viewer controls, soft effect parameters and toggling between versions. Plus, push updates allow users to stay in sync with the session. The number of users and resolution is only limited by your hardware and bandwidth.
As a result of this work, the Hiero Python API has been expanded in three main areas: controlling the viewer, project loading and saving so you can further customize your workflow. We have also added callbacks in various areas like annotations and version changes.




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