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Autor Tópico: 3DFlow Zephyr (Lite) 5.008 with Tutorials  (Lida 55 vezes)

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3DFlow Zephyr (Lite) 5.008 with Tutorials
« em: 08 de Novembro de 2020, 06:53 »

3DFlow Zephyr (Lite) 5.008 with Tutorials | 1.3 Gb
The 3Dflow development team is pleased to announce the availability of Zephyr 5.008, is the software solution by 3Dflow to automatically deal with any 3D reconstruction and scanning challenge.

With this update 3DF Zephyr is significantly faster than all previous releases and the quality of the reconstruction is now significanlty better: the new photoconsistency filter allows for much more beautiful and realistic sharp edges, the out of core new algorithm allows to process huge datasets at a much lower memory footprint, and our world-class texture algorithm now produces even sharper and better textures.This is the biggest technology update that 3DF Zephyr has ever received in a single release, and as tradition, all 3DF Zephyr versions (including Free and Lite) are getting the same technology improvements.

3DF Zephyr 5.0 is finally out!

What's new in 3DF Zephyr 5.0?

3DF Zephyr Pro and 3DF Zephyr Aerial have now been unified into one single software solution, called 3DF Zephyr. 3DF Zephyr Free and 3DF Zephyr Lite are still two separate products.

3DF Scarlet is a new, standalone software that is bundled at no additional cost with 3DF Zephyr 5.0 for laser scan registration: while you can still use the previous workflow you have learned in 3DF Zephyr, you may find 3DF Scarlet better suited to the task: designed from the ground up, it handles much bigger datasets than 3DF Zephyr for laser scan registration, it has dedicated tools for the tasks as well as a new automated registration feature.

3DF Zephyr now integrates WIC for faster image loading and better raw file format support - make sure to install the WIC raw plugin first, or Zephyr will fallback to the previous imaging engine.

3DF Zephyr is now also available in the Turkish and French languages, and among the many quality of life improvements we have a new toolbar to improve productivity, spline support in drawing elements, updated native laser scanner support plugins, and much more: make sure to check this link for a more descriptive changelog.

 + Introducing 3DF Scarlet! A new dedicated standalone software explicitly designed for laser scan data registration (bundled with 3DF Zephyr)
+ Out of core mesh processing
+ Significant SfM improvements both for accuracy and speed
+ WIC is now the default imaging engine
+ Merge workspace improvements (can now specify which elements to merge)
+ Added splines to drawing elements (only 3DF Zephyr)
+ Photoconsistency computation is now split in chunk to minimize memory usage
+ Photoconsistency speed improvements
+ Texture computation is now divided in chunks to minimize memory usage
+ Added edge filter in the photoconsistency computation.
+ Texturing improvements and better management of triangles without valid reprojection.
+ New Dark Blue skin
+ New 3DF Zephyr logo
+ Added French translation
+ Added Turkish translation
+ Added pivot support on the gizmo
+ User can now set CRS in batch and quick project wizard dialog (only 3DF Zephyr)
+ Added full resolution image loading on the rendering show view
+ Zephyr cache is now compressed to minimize disk usage
+ User can now specify an additional autosave folder
+ User can now specify a custom field of view in the decomposer tool
+ Improved Fls, ZF, and Riegl native laser scan file support
+ Revit plugin updated
+ Faster rendering
+ Duplicated camera names are now disambiguated better when moving a zep file to another location
+ Point inspection tool improved
+ User can now define selections of meshes and point clouds from any planar polyline in the workspace
+ Added command to "clone and make structured"
+ Exposed full parameters during marker detection
+ Added mask inversion for Masquerade
+ Masquerade automagic button now starts form the previous computation
+ Improved resolution when exporting an orthophoto to pdf
+ Fixed an issue which caused deadlock during surface computation in some rare cases
+ Improved level curves extraction
+ Added mesh wrapping with a template mesh with known topology (experimental feature)
+ Can now add an entire folder during project wizard
+ Added possibility to transfer texture mesh (instead of recomputing it) when importing a mesh with UV maps
+ Added full projection threshold control in the marker detection dialog
+ Rotated photos are now also rotated in the control point selection dialog
+ Fixed an issue with bundle adjustment on large datasets and variable parameters
+ Added a combo box to change control points to the edit control point dialog
+ Added a photoconsistency and blurriness checks during the orthophoto creation
+ You can now define a background color for orthophotos
+ 16 decimals xmp export
+ Export dialogs now keep you previous checkbox choices when you switch formats
+ Improved image I/O speed and undistorted image creation
+ Preset rebalancing
+ Added command to "reset" camera
+ Fixed an issue with progress bar showing the text of a previous job
+ Added the possibility to use only check-points to generate a report in the control points alignment dialog
+ Loading calibrated focal length from images storing the value
+ Fixed an issue that prevents to send dump files on certain configurations
+ Textured mesh rendering speed up
+ Added function to convert a surface drawing element to a mesh
+ Fixed a problem when exporting e57 georeferenced data
+ Fixed a crash when importing a point cloud with few points
+ Fixed a crash when using the densified mesh enhancer workflow
+ Fixed an issue with marker detection and unstable triangulation
+ Fixed an issue of missing triangles when importing a quad mesh for retexturing
+ Fixed export on SCR (improved precision)
+ Fixed a crash during Cuda check at startup
+ Fixed a crash related to key points animation
+ Fixed a crash during stereo point clouds merging
+ Do you really read all the changelog? This time it was huge, and we didn't report lots of ...
+ Minor fixes   

3DF Zephyr     allows you to reconstruct 3D models from photos automatically. The process isentirely automatic, and no coded targets, manual editing or special equipment are needed.3DF Zephyr is built on top of our proprietary, cutting-edge, reconstruction technology. 3DFZephyr comes with a user-friendly interface, and the possibility to export in many common 3Dformats or even to generate lossless video without the need for external tools. Furthermore,3DF Zephyr has a lot of advances functionalities, and you can, for example, edit your models,create true orthophotos, digital elevation models (DTM), manage laser scan data andcalculate areas, volumes, angles, contour lines, and much more.   

3d Modeling From Reality with 3DF Zephyr

3Dflow     is a technology company in the field of Computer Vision and Image Processing. It was established as a spinoff of the                                                                                                                                                                                                       University of Verona in 2011 and recognized as a spinoff of the University of Udine in 2012. As an academic spinoff, 3Dflow is constantly pushing on research and development. Its operative headquarter is located inside the Computer Science Park in the department of Computer Science of the University of Verona.

Product:    3Dflow Zephyr
Version:    5.008 with Tutorials *
Supported Architectures: x64
Website Home Page :
Código: [Seleccione]
http://www.3dflow.net]www.3dflow.netLanguage: multilanguage
System Requirements: PC **
Size: 1.3 Gb

System Requirements:

3DF Zephyr is a computationally demanding application. It takes advantage of all availableCPU cores, and it makes use of the Nvidia CUDA technology where available. Please notethat a CUDA enabled Video Card can drastically improve performances (multi GPUconfigurations are supported as well in Lite, Aerial, Pro). We also suggest exiting all runningapplications when performing a reconstruction with 3DF Zephyr.

Minimum System Requirement:
OS: Windows 10/8.1/8/7/Vista (64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
Memory: 16GB System RAM
Hard Disk Space: 10GB free HDD Space
Video Card: Direct X 9.0c compliant NVIDIA video card with at least 1GB of RAM

Recommended System Requirement
OS: Windows 10/8.1/8/7/Vista 64 bit
Processor: Quad-core Intel or AMD CPU
Memory: 32GB System RAM
Hard Disk: 20GB free HDD Space - SSD drive
Video Card: Direct X 9.0c compliant NVIDIA video card with at least 2GB of RAM and CUDAcapabilities >= 3.0

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