SideFX Houdini FX 18.5.351 | 1.6 Gb
SideFX has released Houdini 18.5.351, the latest update to its procedural toolkit. The 18.5 release adds a number of features, including new cloth and fluid simulation tools, also updates the Solaris shot layout and look dev toolset, Karma renderer, plus game development plugins.
- Fixed a hang when using the RMB -> Generate Node option on a TOP node with both dynamic and static input nodes, which are in turn connected to the same static processor node
- Moved pdg examples from $HH/pdg/examples to $HH/help/files/pdg_examples
- Added the FEM Validate SOP. This SOP can be used to inspect tetrahedral or polygonal meshes before running an FEM simulation with these meshes. FEM Validate can be used to visualize the quality of tetrahedra and polygons, and allows poor-quality primitives to be isolated. Inverted tetrahedra can be tracked down as well. This tool uses the same quality criterion that's used by the FEM Solver.
- The FEM Hybrid Object can now be used to simulate isolated points (Particle tab) and polylines (Rod tab). This is in addition to the current support for tetrahedra and (closed) polygons. A single FEM Hybrid Object may have all these primitive types in it simultaneously.
- Added the FEM Slide Constraint. This constraint can be used to stick points of one object to the surface of another object while allowing sliding to occur between the point and the surface. This constraint can be applied between an FEM Object and a Static Object, between a pair of FEM objects, or between distinct connected components of a single FEM Object.
- Added the FEM Attach Constraint. This constraint allows you to attach an FEM object to another FEM object, attach an FEM Object to a Static Object, or attach distinct connected components of an FEM Object.
- Fixed an issue with TOP Geometry networks not recooking when the displayed node inside the network is changed.
- Added "burn" as a source option to the Pyro Source SOP. The SOP also has an initialization script for sourcing burn now, and the initialization menu has a default option to ensure that the callback is always invoked. Order of entries for Attribute and Initialize menus has changed, though old labels are unaffected.
- Fixed various bugs that caused drag-and-drop from external applications to fail. The bugs mostly occurred on Windows.
- Renamed UI_EventHandler to UI_OHEventHandler and UI_TriggerObject to UI_OHTriggerObject.
- Fixed the Origin Axes draw mode for USD primitives in the LOP viewer.
- Karma now handles asset paths as primvars when binding to VEX variables.
- Bumped HAPI version to 3.5.0.
- Populate the PDG Path Map Zones combo box with POSIX and WIN since those are the defaults.
- Fix the definition of the KarmaAOVSettingsAPI schema. The attribute names in that schema didn't match the attributes being set by the Render Var LOP.
- Reduced lag when manipulating objects in IPR.
- Fixed issue with setting metadata when the value did not exactly match the type specified in the schema.
- Fixed a LOPs viewer bug where the scene could appear ghosted after diving in and out of a SOP Create/Modify LOP.
- Fixed LOP viewer refresh issues when splitting the view into multiple viewports and returning to the LOPs viewer when a renderer is active.
- Fixed a crash in the Extract Transform SOP when the input geometry was empty.
- Fixed code localization in commandchains to use pdgcmd.localizePath, which ensures that backslashes are converted to forward slashes to avoid parm evaluation errors when an $HQROOT-based path is used with UNC shared root folder.
Houdini is a 3D animation and special effects application developed by Side Effects Software, a twenty-five-year-old company based out of Toronto. Houdini was designed for artists working in 3D animation and VFX for film, TV, video games and virtual reality. Houdini brings these worlds together into a single powerful platform.
Side Effects' former flagship product was PRISMS, a suite of 3D graphics tools that served as the basis for the development of Houdini.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that makes it easy to explore iterations as you refine your work. Programs like Maya or Blender store changes in a user history which makes it difficult to return to a previous version of your work. Houdini's unique node-based approach allows for multiple iterations so that its easy to make changes and develop your animations and effects.
SideFX has released Houdini 18.5, the latest major update to the procedural 3D software. The release adds new features across the board, including new cloth and fluid simulation tools, plus updates to the Solaris shot layout and look dev toolset, Karma renderer, and game development plugins.
Houdini 18.5 introduces KineFX, a new procedural character rigging and motion editing system which is basically a foundation for a character animation toolset in Houdini. The team wants to boost the power of Houdini's procedural workflow when it comes to the animation pipeline.
The update also enhances simulation toolsets, including Vellum, the GPU-accelerated multiphysics solver. Users can now play with Vellum Brush which is a set of interactive physics brushes for curves, meshes, and soft bodies. This set allows users to interact with simulations directly in the viewport. You can use it to sculpt cloth, and the tool will automatically generate realistic folds and wrinkles.
As for Pyro FX, Houdini's smoke and fire simulation toolset, the update adds new Pyro Burst and Pyro Trail tools.
Houdini 18.5 Sneak Peek Get a taste of what's new in Houdini 18.5 - with enhancements and new features across the functional spectrum - including game engine plugins, PDG, SOPs, pyro, FLIP fluids, rendering, and much more.
Side Effects Software. is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the Mac OS X, Linux and Windows operating systems.
Product: SideFX Houdini FX
Version: 18.5.351
Supported Architectures: x64
Website Home Page : http://www.sidefx.com]www.sidefx.com
Language: english
System Requirements: PC *
Size: 1.6 Gb
Operating System - 64bit only - Windows 10 (64 bit)
- Windows 8.1
- Windows 8
- Windows 7 SP1 (future versions of Houdini will not be supported on Win7)
- Windows Server (any version) is NOT supported
Memory- 4 GB required
- 8 GB or higher and 64GB strongly recommended for fluid simulations
Processor- Intel or AMD x64 CPU with SSE 4.2 required. Houdini 17.0 will not run on a system with an instruction set lower than SSE 4.2.
Disk Space- 2GB required for installation
Input Devices- 3 Button mouse required
- Scroll wheel used where present
- Wacom tablet recommended for Houdini's brush-based tools
Graphics CardsA GL4.0 compliant graphics card is required. GL3.3 cards will have missing features and lower GL versions will not run Houdini 17 at all.
4GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.
Graphics card must support OpenCL version 1.2.
The OptiX Denoiser requires a Kepler or later Nvidia GPU (K, P, M, V prefixes).
It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:
Windows- NVidia GeForce GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes)
- NVidia Quadro GPUs: 390.77 or higher
- AMD: 19.Q1 or higher
- Intel 10.18.10.3958 or higher.
Download link:
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