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Autor Tópico: NextLimit Maxwell 5 Studio version 5.1.0.29  (Lida 110 vezes)

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NextLimit Maxwell 5 Studio version 5.1.0.29
« em: 16 de Agosto de 2020, 07:16 »

NextLimit Maxwell 5 Studio version 5.1.0.29 | 979.4 mb
Next Limit has released Maxwell 5.1, the next major update to its physically based renderer, adding Substance Painter Assistant, a new tool for streamlining the process of converting the texture maps generated by Adobe's 3D painting tool into Maxwell materials.

Other changes include support for coated materials and "much better support" for transparent materials in Maxwell GPU; and new versions of Benchwell, Maxwell's benchmarking tool, for both CPU and GPU. The benchmarking includes online live charts in with Multi-GPU Speed. If you have ever heard that Maxwell is slow...well, it was.

The story has changed in Maxwell 5.1 A fully rewritten multi-GPU core now delivers final results in minutes and accurate previews in seconds, keeping physical accuracy intact. With multiple GPUs working in parallel you'll get an unprecedented Maxwell experience.

Maxwell

New features
- New Benchwell tools for CPU and GPU benchmarking with online live charts. You can access them from the Tools menu from Maxwell Render.
Improvements
- Asset Reference extension object: assimp library upgraded to 5.0.0 so it gives better support for all the file formats.
- Upgraded Xrite SDK to 1.7.1 so it gives better support for the latest materials.
Fixes
- The bump map and the normal map were being affected by geometry's transformations in some situations.
- Crash computing denoised image in intermediate steps during render.
- Launching a render with CPU, stopping, changing to GPU and restarting produced an error when starting the voxelization.
- The RLM could not be installed on MacOS Catalina.
- The Random Color procedural texture always returned the same color if the object ID color saturation was 255.
- The command line parameter -mintime was not only setting a minimum time between each time Maxwell saved output images to disk but was forcing a maximum time too.
- Maxwell CPU failed to render correctly texture channels higher than 0 if channel 0 was not used.
Known issues
- Wrong data issues with TIFF images and LZW compression in Linux platforms (including Maxwell Cloud nodes).
- MaxwellScatter extension removes MaxwellScatter extension from the scattered objects (if they have).
- On Mac, Xrite AxF materials make Maxwell close if they are used in the scene.

Maxwell GPU

New features
- Benchwell tool.
- Coatings are now supported in the GPU engine.
Improvements
- The maximum number of ray bounces is now set to the same as the CPU production value.
- Much better support for transparent materials:
. The attenuation color and behavior now matches the CPU engine result.
. The transparent materials now produce caustics.
. The transparent materials now do not produce incorrect white fireflies.
- Improvements in memory management.
Fixes
- Wrong textures could be accessed on materials in different circumstances.
- Several fixes in dielectric (transparent) materials.
- Bad interactions between emitters and clipmaps who could make light rays turn black (with all emitters) or generate extremely intense fireflies (IES).
- The bump map and the normal map were being affected by geometry's transformations in some situations.
- Some scenes with hidden emitters rendered to black in FIRE GPU and could eventually crash. In general, this affected the scenes with hidden objects.
- The GPU engine rendered black if no channels were selected (including the Render channel). This has been forced to behave as in the CPU engine and render the Render channel anyway.
- The MXI file was saved twice after the render ended.
- The time between SL updates eventually became extremely short.
- The scenes with procedural geometry (grass, sea, etc.) did not render, even if they were hidden.
- The command line option "-removegpus" didn't work as intended.
- No tiling texture option still produced tiling in the negative direction of the UV axis.
- Non-coherent shading on 2 BSDFs on the same additive layer.
- Maxwell crashed if Fire GPU was active when we apply a material with a coating.
- A spotlight rendered with GPU could show a black hexagon in the light direction.
Known issues
- Dielectrics materials don't behave as intended in some scenes.

Maxwell Studio

New features
- New search boxes to filter the content of the object, camera and material lists. This helps to find particular items by name in these potentially long lists.
- New button next to the object search box to restrict the viewport selection only to the items that match the search. The rest of the objects won't be selectable until the search is cleared or the button un-pressed.
- New Substance Painter assistant; now you can easily create a Maxwell material from the textures generated by Substance Painter.
Improvements
- Now, when pressing the Maxwell Cloud button, Studio checks which is the active camera so that's the one rendered.
Fixes
- The CPU priority was not loaded properly from the MXS file.
- Cloned objects that had blocked emitters broke the blocked emitters' behavior (the emitters could not be unblocked).
- Adding or removing blocked emitters to an object was not refreshing FIRE.
- Random crash starting Maxwell Studio.
- When you created a new MaxwellGrass modifier, the existing ones were reset to default values.- The Studio animation tool should add padding to the output files too (image name and MXI name).
- Studio move/rotate/scale gizmos didn't highlight the active axis on mouse hover.
- The hidden camera and locked camera icons were wrong.
- Projection properties in the texture picker were not showing in the preview anymore.
- In some cases, it was not possible to change the Field Type of the MaxwellVolumetric.
- Studio could crash opening a scene when the current scene has a camera selected.
- Wrong FIRE update when moving the UV set.
Known issues
- The Resources Browser can potentially make Studio crash on widget resize.
- Studio won't work on a remote desktop (Linux host).

MXED

New features
- New Substance Painter assistant; now you can easily create a Maxwell material from the textures generated by Substance Painter.

Network

Improvements
- Now the users can override Extra-sampling and Denoiser parameters before sending a job to Maxwell Cloud.
- The login dialogue had a dark background that made it hard to locate the different fields; now it is improved.
- Now the users can set Maxwell Cloud to save outputs only at the end, saving render time.
Changes
- Some warning messages changed in MacOS for clarity's sake.
Fixes
- Getting dependencies of a MXM reference failed if the MXM was not found.
- The "request preview" button in mxnetwork local mode didn't work.
- When sending a job from a Mac to a PC the job showed on the node as received but nothing else happened.
- Maxwell Cloud spent too much time saving intermediate results in some heavy renders.

SDK 

Improvements
- The following C++ SDK methods clamp input RGB values to a valid range:
. Cmaxwell::Cmaterial::setColorID
. Cmaxwell::CmaterialEmitter::setPair
. Cmaxwell::Creflectance::setAttribute
. Cmaxwell::Cobject::setColorID
. Cmaxwell::Cenvironment::setSunProperties
. Cmaxwell::Cenvironment::setSkyConstant
Changes
- Python module pymaxwell5 returns MXparamListRef instead of MXparamList objects in the following methods:
. CmaxwellCamera.getCameraLensExtensionParams
. CmaxwellMaterial.getMaterialModifierExtensionParams
. CmaxwellObject.getGeometryLoaderExtensionParams
. CmaxwellObject.getGeometryProceduralExtensionParams
. CmaxwellObject.getGeometryModifierExtensionParamsAtIndex
. CmaxwellObject.getCustomDataChunkByName
. CmaxwellObject.getCustomDataChunkAtIndex
- New MXparamListRef class has the same functionality as MXparamList, plus getCopy(), which returns a MXparamList copy of the MXparamListRef object.
- MXparamlist create/set methods' input parameters updated to const.
- Python module pymaxwell5 callback mwcallback now is mwcallback_cb.   

Maxwell Studio   is a sophisticated independent scene editor with a full 3D environment, offering an alternative workflow for those Maxwell Render users that work with 3D or CAD applications that we do not currently offer a plug-in for.

Next Limit has released Maxwell 5, the next major update to its physically based spectral renderer, adding multi-GPU support, integrated cloud rendering, and a V-Ray scene importer. The release also updates the user interface to display better on modern Hi-DPI displays.

This release is the first significant update to Maxwell                                                                                                                                                                                                          in some time: Maxwell 4.0 came out in 2016, and the last bugfix update was over 18 months ago.

Get to know Maxwell Studio 5 end to end with this course by Amid Rajabi from circletc for Next Limit.

Next Limit was founded in 1998 by engineers     Victor Gonzalez and Ignacio Vargas with a common vision of developing cutting edge simulation tecnologies. RealFlow was the first product released. In the following years new products came to life, such as: Maxwell Render, CaronteFX and XFlow CFD. In 2018 Victor Gonzalez became the sole owner of the group, expanding the company portfolio toward new markets and industries. Since then the portfolio has been updated with three new solutions: Anyverse, BeGraph and RoomBox.

Product:   Next Limit Maxwell 5 Studio
Version:   5.1.0.29
Supported Architectures: x64
Website Home Page :
Código: [Seleccione]
https://maxwellrender.com/]https://maxwellrender.com/Language: english
System Requirements: PC *
Size: 979.4 mb

 The minimum system requirements for Maxwell Render are as follows:

- Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10 or Windows Server 2016.
- 2 GHz Intel Core2 processor, AMD Athlon 64 or better
- 1GB RAM minimum. 16 GB of RAM memory is highly recommended
- 1.7 GB available hard disk space for installation
- Accelerated OpenGL drivers
- 3 button mouse recommended

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