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Autor Tópico: SciFi Crate Design in Blender  (Lida 158 vezes)

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SciFi Crate Design in Blender
« em: 23 de Junho de 2020, 18:07 »


SciFi Crate Design in Blender
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | VTT | Size: 7 GB | Duration: 13.5 hours
Master the Hard-Surface Modeling workflow in Blender, and learn how to achieve proper lighting, materials, and renders.

Description
This course will focus on the hard-surface modeling workflow in Blender. This is a very important and fundamental tool that every artist should add to their 3D skill set. If you struggle with 3D modeling, the boolean workflow, or just don't know where to start, hard-surface modeling is a perfect topic to focus on for all skill levels.

What will the course cover?

You will learn proper modeling techniques and master 3D modeling and hard surface workflow in this comprehensive and fun course. As a general topic, the course will cover hard-surface modeling with a fun and practical focus on SciFi design. You'll also learn about the non-destructive workflow, another big strategy in 3D modeling. Here's a brief list capturing the main elements of the course:

Hard Surface Modeling

Practical 3D modeling techniques and workflows

Non-Destructive Modeling

Realistic and natural lighting

Correct and appealing composition

Rendering

Materials

Cycles Rendering Engine

SciFi design

Overview

We'll start by blocking out the basic shape in Blender, discussing some of Blender's fundamental modeling tools and hotkeys. You'll understand all aspects of 3D modeling and the hard surface workflow, and will be able to work confidently with booleans, bevels, and fix common modeling issues that most people encounter.

Next, we'll start learning how to use cutters, booleans, and modifiers to start making the model come to life. After getting most of the model created, we'll bring in the bevels to achieve accurate lighting on the corners and learn how to fix common issues such as artifacts, vertex overshooting, and modifier issues.

Perhaps the best part of this course is understanding how to fix mesh issues that most people encounter, but don't know how to properly fix. Bevel modifiers can cause all sorts of issues, such as artifacting and shading issues. It's actually super easy to fix, but most don't know how or don't care enough to do so. This course will not skip out on these problems, and you'll come out of it a better and more confident 3D artist.

At the end of the course, you'll learn proper lighting and composition, and will achieve a beautiful final render to share with your friends and art portfolio.

How is this course Different?

Undoubtedly, you've been working on a model and ran into one of these issues: shading, artifacts, broken bevels, crazy mesh distortions, lag, and things like that. At least one of these problems will be encountered during this course, and you'll also learn the correct way to fix these issues so that if you ever encounter them again, you'll know exactly what to do.

Also, hard surface modeling is a very powerful subject in Blender and 3D in general. There are so many different elements, destructive workflows, non-destructive workflows, and probably crazy terminology you've never heard of to begin with. After this course, everything will be crystal clear and your understanding of 3D modeling in general will be revolutionized.

So in addition to learning proper modeling techniques and fixes, you'll also learn how to create a beautiful SciFi crate design in the process. You'll learn various tricks to achieve that hard surface SciFi look, as well as how to get a perfect lighting setup and render.

Most outlets don't cover these subjects all-in-one, so having a comprehensive list of videos and a fun learning environment is what makes this course awesome.

Conclusion

Whether you're a seasoned Blender user or 3D artist, or a beginner trying to get the hang of things within Blender, this course is focused on you. I believe courses that are geared too much towards one skill level tend to not reach their goals as easily. Instead, making it readily accessible to all skill levels, whether by teaching a beginner the fundamentals of modeling or showing more in-depth tricks for the experienced user, is super important. The course will make you a more confident 3D artist and you'll probably never be bored of 3D after it.
Who this course is for:

Beginner 3D artists looking to take their first step into hard-surface modeling
Experienced Blender artists looking to learn the non-destructive hard surface workflow
Artists interested in SciFi 3D Modeling/Design
Students struggling to achieve accurate and sufficient lighting in their 3D renders
Artists looking to step up their 3D modeling game, or looking to improve their 3D renders

What you'll learn

Hard Surface Modeling
Non Destructive Modeling
Boolean-Bevel workflow
3D Modeling
Materials
Lighting
Rendering
Shading
Compositing

Screenshots


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