Unity Pro 2019.3.4f1 (x64)Unity Pro 2019.3.4f1 (x64)
x64 | Languages:English | File Size: 1.71 GB
Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.
Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages C #, j?vascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects
System Requirements:
For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games:
Desktop:
-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
WHATS NEW:
Unity Pro 2019.3.4f1 Release Notes
Fixes
2D: Fixed Unity crashes when selecting SpriteRenderer with tiling enabled in SceneView.
Android: Added maxAspectRatio to manifest only when targetting API 26 or higher.
Apple TV: Fixed an issue where "Menu" button on Siri Remote returns "Joystick1Button19" instead of "Joystick1Button0".
Asset Import: Fixed issue with uninitialized color variable in SketchupImporter.
Asset Import: Fixed typos in error messages of MaterialDescriptionPostProcessors.
Asset Import: Fixed wrong UV settings in Materials imported from .dae fileswith MaterialImportMode = ImportViaMaterialDescription.
Asset Import: NullReferenceException is thrown when inspecting a .FBX file with multiple clips and opening Animation tab.
Editor: Fixed missing MonoBleedingEdge/etc directory in Zip Installer.
GI: Fixed an issue with incorrect culling of spot lights against the light grid when using the CPU lightmapper.
Graphics: Added the option to limit the amount of visible lights when doing culling with Scriptable Render Pipeline.
Graphics: Fixed draw setup failure not properly detected during batched rendering.
Graphics: Fixed possibility to abort restart of editor after changing graphics API, which could put editor in a bad state.
Graphics: Fixed Vertex and Fragment shader interfaces mismatch on some platforms.
IL2CPP: Allowed the GetAllNetworkInterfaces method to work on UWP.
IL2CPP: Corrected secure string allocation on Windows platforms.
IL2CPP: Corrected the build for unsafe code using the cpobj and cpblk IL instructions with IntPtr arguments.
iOS: No longer include code using AdSupport unless user explicitly uses api that needs it.
macOS: Fixed for popup windows larger than the max texture size causing the metal crash.
Package Manager:Fixed an issue where files or directories ending with .core were ignored when making a package tarball through the /services/packages/pack route.
Package Manager:Fixed an issue where some registries were mistakenly not considered valid registries.
Package Manager:Fixed an issue where Unity could not connect to the UnityPackageManager process due to misconfigured proxy settings.
Package Manager:Fixed an issue where Unauthorized errors from npm registries were treated as generic errors.
Package Manager:Fixed Linux binary not running on CentOS distribution.
Package Manager:Fixed scoped registry packages not listed when the registry backend did not provide the content-type header in the response.
Package Manager:Improved the error message when a search for a package name results in no compatible version found by reporting the package name as well.
Package Manager:Resolved errors in Adaptive Performance Samsung Android package when using .net 3.5.
Package Manager:Resolved warnings in Adaptive Performance Package when using .net 3.5.
Package Manager:Shortened the name of folders storing Git packages in the project cache in order to reduce the likelihood of reaching the maximum path limit on Windows.
Prefabs: Editor functionality completely broken, due to prefab containing broken overrides.
This PR removes the broken overrides, to bring editor into a useful state.
Prefabs: Fixed AssetDatabase.SaveAssets and AssetDatabase.ImportAsset would breaking references to the imported/modified prefab.
Scripting: SerializedProperty::HasVisibleChildren now returns false in the case of a SerializedReference if the property is hidden in inspector. This is now consistent with SerializedProperty::NextVisible.
Scripting Upgrade: Fixed ApiUpdater not removing using statements in some scenarios.
Scripting Upgrade: Fixed ApiUpdater not respecting InternalsVisibleToAttribute.
Terrain: Fixed crash that occurs with async updates to Tree count.
Video: Last frames of video are repeated when played using Video Player Component.
Windows: Fixed primary display leaving fullscreen when 2nd display activated.
XR: Fixed mirror view UI is missing for 19.3 XRSDK.
XR: Fixed Visual Effect Graph not rendering with instanced terrain and XR single-pass instancing.
XR: Recentered the Headset when Oculus' Reset View is called from the OS.
XR: Support conditionally rendering stereo frames on XR Display using the shim layer.
API Changes
Graphics: Added: Added the option to limit the amount of visible lights when doing culling with Scriptable Render Pipeline.
Package Manager: Removed: Removed support for the deprecated exclude project dependency keyword.
Changes
Package Manager: An error is now reported when there are multiple embedded packages with the same name.
Package Manager: Changed path and file format of global configuration file. The configuration file format is now [TOML](
https://github.com/toml-lang/toml). The old global configuration file path is deprecated. New global configuration should be set in this new file.
Improvements
Android: Update Android Logcat package version to 1.1.0
Asset Import: Added AssetDatabase.DisallowAutoRefresh and AssetDatabase.AllowAutoRefresh to the C# API. (1173031)
HLSLcc: Added an option that attempts to preserve varying locations
Package Manager: Update verified packages to 1.1.0:
com.unity.adaptiveperformance
com.unity.adaptiveperformance.samsung.android
Allow BuildPipeline to use a sysroot when building IL2CPP players for linux.
Features
Linux: Added support for building linux players using a sysroot package
Package Manager: Added support for Git package to be located in a repository sub-folder.
Package Manager: Added support for scoped registries authentication.
Package Manager: Introduced two new environment variables to override user and global configuration files path. UPM_GLOBAL_CONFIG_FILE overrides the default path of the global configuration file. UPM_USER_CONFIG_FILE overrides the default path of the user configuration file.
SCREENSHOTS
HOMEPAGE
https://unity.com/DOWNLOAD LINKS :
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