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Autor Tópico: The Foundry Nuke Studio 12.0v1  (Lida 176 vezes)

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The Foundry Nuke Studio 12.0v1
« em: 28 de Setembro de 2019, 09:57 »

The Foundry Nuke Studio 12.0v1 | 3.6 Gb
Foundry, makers of Nuke have announced the making of Nuke 12.0v1, which introduces new features to the Nuke family.

Release Notes for Nuke 12.0v1 - Release Date: 27 September 2019

New Features

CaraVR in NukeX

The majority of CaraVR's nodes have been integrated into NukeX, giving you access to tools for VR and stereo workflows and improvements to traditional 2D workflows.

- C_Solver and C_Stitcher improve results for non-traditional camera setups and can help remove artifacts on different types of footage. Multiple camera setups become a lot easier to manage with CaraVR's tools, allowing you to toggle between custom camera setups and solve to generate a single image.
- C_CameraIngest enables you to work with cameras in Nuke's 3D space to easily match your rig and camera offsets.
- C_SphericalTransform offers a more varied toolkit than Nukes own SphericalTransform node with GPU accelerated results.
- C_STMap node provides more options for artists working with STMaps, including GPU acceleration for quicker results and the ability to read position passes generated by C_GenerateMap to help reduce artifacts in extreme cases.
- C_DisparityGenerator creates disparity maps for stereo images. C_DisparityGenerator differs from the Ocula version in that it can also map in latlong space, meaning disparity vectors are mapped as they pass the edge of the frame when the image wraps around.

......and more

BugFixes

- ID130524 - Deep: Overlapping point samples were not handled correctly.
- ID141800 - UI: Changing the Viewer node name didn'timmediately update the Viewer tab.
- ID142948 - GridWarp: The Warp slider had the same effect on the source and destination grids.
- ID142977 - GridWarp: Selecting both grids and then rotating the transform handle could not be undone.
- ID143467 - GridWarp: ATracker-linked grid followed the track incorrectly in a customer script.
- ID144283 - ARRIRRAW: Interaction with ARRIRAW footage in Nuke was sluggish.
- ID145143 - GridWarp: Selections between src and dst points did not work as expected.
- ID147032 - Windows only: Playback of.exr files was slower on Windows than on Linux and macOS.
- ID147303 - GridWarp: Pasting previously copied frames into the Dope Sheet did not work as expected.
- ID147480 - GridWarp: Right-clicking in the Properties panel and selecting No animation on all knobs created a keyframe on the center controls.
- ID149388 - Windows only: Importing.mxf files was sluggish when compared to other OS.
- ID153281 - Particles: ParticleSpawn alters the position of original particles.
- ID153512 - Random order start option not working with 3D particles.
- ID154998 - GridWarp: Single point selections in correctly displayed a transform/selection box when selected straight after a multi-selection.
- ID156788 - UI: Reloading a script discarded font changes applied to node labels.
- ID158140 - Expression/MergeExpression: Command line renders referencing.exr channel information in expressions displayed an error in the Viewer.
- ID181176 - Windowsonly: Reading.exr and.dpx files over a network in the Node Graph was slower than expected.
- ID207540 - Merge: Connecting the mask input with multiple A inputs caused Nuke to crash.
- ID217619 - OCIO: Conforming a sequence relying on OCIO colorspaces displayed an out of range error in the Viewer.
- ID233144 - NDK: TheDD::Image::Quaternion::slerp()function did not work as expected.
- ID277578 - macOS only: Clicking Detect intheLensDistortionnode'sPropertiespanelcausedNuketocrash.
- ID305280 - Node Graph: Nodes upstream of Transform nodes were incorrectly evaluated when the Viewer was not attached to the node tree.
- ID306249 - macOS only: Expression links between nodes in the Node Graph did not always draw correctly.
- ID306256 - macOS only: Toggling Fullscreen mode(Alt+S) placed the interface under the menu bar.
- ID309568 - Windows only: Adding a GridWarp to a multi-view script displayed an error.
- ID309790 - Linux only: Text in the Viewer was hard to read.

.........and more

NUKE STUDIO   is a powerful node-based VFX, editorial and finishing studio designed to empower creative individuals working independently as well as collaborative teams working on quick-turnaround projects in a way that's previously never been possible. A unique and seamless combination of effects and timeline, with NUKE STUDIO, users can conform, edit, color-correct, add effects and playback at 4K. Run a whole project from a single desktop, even sitting with a client whilst doing it, and use NUKE STUDIO's powerful collaborative controls to share work with a wider team and manage this from a central integrated location.

What Is Nuke Studio?

The Foundry.    develops award-winning computer graphics and visual effects (VFX) software used globally by leading artists and designers. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including film, TV, commercial and games, as well as the CAD, design and architecture markets. Together we constantly strive to                                                                                                                                                                                                produce innovative solutions that meet the needs of our customers and the ever-changing environments in which they work.

Product: The Foundry NUKE STUDIO
Version: 12.0v1
Supported Architectures: x64
Website Home Page :
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Language: english
System Requirements: PC / macOs / Linux *
Supported Operating Systems: *
Size: 3.6 Gb

        Qualified Operating Systems

- macOS Sierra (10.13) or macOS High Sierra(10.14)
- Windows 7 or Windows 10 (64-bit)
- CentOS 7.4 or CentOS 7(64-bit)
Other operating systems may work ,but have not been fully tested.   

Download link:
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