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Autor Tópico: The Foundry Katana 3.1v3  (Lida 368 vezes)

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The Foundry Katana 3.1v3
« em: 01 de Março de 2019, 12:25 »

The Foundry Katana 3.1v3 | 322.6 mb
The Foundry launches the newer update to its professional look development and lighting tool. This update include new Feature Enhancements and bug fixes that improve the 3.1v3 release.

Katana 3.1v3 Release Notes - Release Date 28 February 2019:

Feature Enhancements

- TP 381635 - Katana's example projects were upgraded for Katana 3.1.
- TP 379098 - The default value of the KATANA_CATALOG_RECT_UPDATE_BUFFER_SIZE environment variable has been increased from 32 to 128.
- TP 376004 - The Center of Interest annotation of the Center of Interest manipulator has been removed from the Hydra Viewer, as it could easily get in the way of manipulator handles, making it hard to interact with them. We have plans to add editable value fields to manipulator handles in the Hydra Viewer in a future release, and will revisit the Center of Interest manipulator's annotation as part of that work.
- A new Nodes3DAPI.PortOpClient API has been introduced to provide improved functionality in monitoring Op Graph generated by the node graph document, similar to the current facility of Nodes3DAPI.ActivatePort(). Reference documentation is provided in the Scripting in Katana > Cooking a Scene > Monitoring Ops generated by the Node Graph section of the Katana Developer Guide.
- TP 363728 - It is now possible to make changes to the Render Working Set in the Scene Graph tab during a Live Render, and have those changes affect the rendered image. To support this feature, renderer vendors can opt in by setting the attribute liveRenderSettings.allowFollowRenderWorkingSet to 1.
- TP 357919 - When cycling through Hydra Viewer manipulators that are configured to use the same keyboard shortcut, the cycling now happens across all manipulator groups, enforcing that only a single manipulator be active.
- TP 343404 - The new LookFileBakeAPI Python module has been added to allow developers to implement and register custom output formats for use with LookFileBake nodes, allowing users to write Look Files in custom data formats other than the built-in .klf formats. Registered LookFileBake output formats are listed as options for the option.outputFormat parameter of LookFileBake nodes. Katana ships with two built-in output formats: as archive (classic .klf files) and as directory (directory containing pairs of .klf and .attrs files, one pair per pass). These output formats make use of the LookFileBakeAPI internally. A third output format, as USD, is available as part of the Examples plug-ins (source code also available, see UsdLookFileBake.py). To make this format available for users to choose in LookFileBake nodes, add the path of the Examples folder to the KATANA_RESOURCES environment variable. The USD output format is a basic example that writes .usda files.
- TP 339548 - The Using the attr:xxx and globalattr:xxx Syntax for Shader Parameters page in the Katana User Guide now includes information about the {globalattr: ...} syntax.

For the full list of fixed bugs please refer to the release notes located 
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About The Foundry Katana.  Katana is a 3D application specifically designed for the needs of look development and lighting in an asset-based pipeline. Originally developed at Sony Pictures Imageworks, Katana has been their core tool for look development and lighting for all their productions since Spider-Man 3, Beowulf, and Surf's Up!. Katana provides a very general framework for efficient look development and lighting, with the goals of scalability, flexibility, and supporting an asset-based pipeline.

Katana is used in VFX, broadcast, and animation as a post-processing tool for final lighting. It uses a recipe approach to establishing lighting, making it easier for users to establish a lighting profile that can be reused in other scenes or projects.

About The Foundry.  The Foundry is a leading global developer of creative software used to deliver high-end visual effects and 3D content for the design, visualization and entertainment industries. The portfolio empowers artists to create inspiring and technical images and visual experiences in media production (film, commercials, episodic television, gaming, and virtual and augmented reality), and product and industrial design.

The company was founded in 1996 and is headquartered in London, with offices in Silicon Valley, Manchester, Los Angeles, Shanghai, Dublin and Austin. In November 2015 Alex Mahon was appointed as CEO while Bill Collis became president.

Product: The Foundry Katana
Version: 3.1v2
Supported Architectures: x64
Website Home Page :
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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Size: 322.6 mb

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