Published 9/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 350.87 MB | Duration: 0h 55m
An intro to data structure, algorithm, and coding practice
What you'll learn
How to make a game from idea to playable program
How to find, debug, and solve problems
Computer programming concepts with examples like data structures, algorithms, and object oriented programming etc.
Practical Python knowledge
Requirements
Have some basic Python knowledge, such as python keywords (for, while, etc.) and built-in functions
Description
Learning by doing. If you are curious about how a game is created, or how to put the knowledge learned from books into your own code, then this course is for you. It covers fundamentals of software engineering in developing an interesting Python game step by step. From ideas to implementation, from data structures to algorithms, from problem analysis to solution, we will be writing a game called "Imitators" (more details in the Game Intro video).This course is divided in 15 short videos (excluding intros), most of which are about 2 ~ 5 minutes long.* In Day 01 ~ 04, we will start exploring some basic elements of the game, and learn how they are related to object oriented programming, basic data structures and algorithms etc.* In Day 05 ~ 08, we implement the core logic of the game.* In Day 09 ~ 14, there will be the design and implementation of 2 main features, along with finding, analyzing and solving software bugs.* On the final day, we will wrap up the game and discuss potential improvements, one of which can be made by binary representation, a key concept in computer science.Hope you will enjoy the learning and the game itself! If you have any questions or suggestions, please do not hesitate to drop me a message.
Overview
Section 1: Game Introduction
Lecture 1 Game Intro
Section 2: Day 01: Create the fundamental element of the game - Block
Lecture 2 Day 01
Section 3: Day 02: Make blocks movable
Lecture 3 Day 02
Section 4: Day 03: Prevent blocks from going outside of window
Lecture 4 Day 03
Section 5: Day 04: Add support for different block types
Lecture 5 Day 04
Section 6: Day 05: Implement code logic (method 1) for going down
Lecture 6 Day 05
Section 7: Day 06: Implement code logic (method 2) for going down
Lecture 7 Day 06
Section 8: Day 07: Implement movements of up/left/right directions
Lecture 8 Day 07
Section 9: Day 08: Check if you win
Lecture 9 Day 08
Section 10: Day 09: Create a sidebar to easily form the initial game setup (part 1)
Lecture 10 Day 09
Section 11: Day 10: Create a sidebar to easily form the initial game setup (part 2)
Lecture 11 Day 10
Section 12: Day 11: Bugfix - When no players on field you can't win
Lecture 12 Day 11
Section 13: Day 12: Add lava boot feature (part 1)
Lecture 13 Day 12
Section 14: Day 13: Add lava boot feature (part 2)
Lecture 14 Day 13
Section 15: Day 14: Add lava boot feature (part 3)
Lecture 15 Day 14
Section 16: Day 15: Extra knowledge (hooray!): binary representation
Lecture 16 Day 15
Anyone who has read entry-level Python books and want to learn practical coding skills by creating games
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