Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | VTT | Size: 3.08 GB | Duration: 5h 42m
Supercharge your Workflow with Blender, the Megascans Library, Quixel Mixer and Unreal Engine
What you'll learn
3D Modelling Workflow in Blender
This is an Introduction to UV Mapping
How to Create Light maps in Blender
Baking Normal & Colour ID Maps in Blender for use in Quixel Mixer
Setting up Quixel Mixer & Quixel Bridge
Creation of Smart Materials in Quixel Mixer
The Creation of Blueprints to Construct Modular Elements
How to Snap accurately in Unreal Engine
Description
In this course you will learn to 3D Model & Texture a range of Modular 3D assets. These assets are then assembled inside Unreal Engine to construct a complete building. Blender has the Tools available to 3D model, UV unwrap and Bake Texture maps. Blender is the versatile DCC Tool that gives you complete control over your asset Creation. Once the Assets are Exported you will Discover the amazing texturing Tool Quixel Mixer. Quixel Mixer is an amazing stand alone texturing tool but once you combine that power with the Vast Depth of the Quixel Megascans Library there is no stopping your creativity. Easily Export your assets from Mixer to Quixel Bridge and let this application handle the export Directly into Unreal Engine. This course will take you step by step through the process and you'll be amazed what you can achieve with these amazing creation tools.
What the Course Covers:
3D Modelling Workflow in Blender
An Introduction to UV Mapping & Texel Density
How to Create Light maps in Blender
Baking Normal & Colour ID Maps in Blender for use in Quixel Mixer
Setting up Quixel Mixer & Quixel Bridge
Creation of Smart Materials in Quixel Mixer
The Creation of Blueprints to Construct Modular Elements
How to Snap accurately in Unreal Engine
Who this course is for:
Students in Game & Level Design
Blender & Unreal Creators
Screenshots
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