* Cantinho Satkeys

Refresh History
  • Gerard: j'espère que tous sont en train d'être bem
    12 de Setembro de 2025, 13:28
  • Gerard: Boas tardes
    12 de Setembro de 2025, 13:26
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana   4tj97u<z
    12 de Setembro de 2025, 11:51
  • JPratas: try65hytr Pessoal  4tj97u<z classic k7y8j0
    12 de Setembro de 2025, 03:29
  • yaro-82: 1994
    07 de Setembro de 2025, 16:49
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  43e5r6
    07 de Setembro de 2025, 10:52
  • j.s.: tenham um excelente fim de semana  49E09B4F
    06 de Setembro de 2025, 17:07
  • j.s.: dgtgtr a todos  4tj97u<z
    06 de Setembro de 2025, 17:07
  • FELISCUNHA: Boa tarde pessoal  49E09B4F bom fim de semana  htg6454y
    05 de Setembro de 2025, 14:53
  • JPratas: try65hytr A Todos  4tj97u<z classic k7y8j0
    05 de Setembro de 2025, 03:10
  • cereal killa: dgtgtr pessoal  4tj97u<z
    03 de Setembro de 2025, 15:26
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    01 de Setembro de 2025, 11:36
  • j.s.: de regresso a casa  535reqef34
    31 de Agosto de 2025, 20:21
  • j.s.: try65hytr a todos  4tj97u<z
    31 de Agosto de 2025, 20:21
  • FELISCUNHA: ghyt74   49E09B4e bom fim de semana  4tj97u<z
    30 de Agosto de 2025, 11:48
  • henrike: try65hytr     k7y8j0
    29 de Agosto de 2025, 21:52
  • JPratas: try65hytr Pessoal 4tj97u<z 2dgh8i classic k7y8j0
    29 de Agosto de 2025, 03:57
  • cereal killa: dgtgtr pessoal  2dgh8i
    27 de Agosto de 2025, 12:28
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  4tj97u<z
    24 de Agosto de 2025, 11:26
  • janstu10: reed
    24 de Agosto de 2025, 10:52

Autor Tópico: C# Procedural Random Dungeon Generator in Unity 3D & Blender  (Lida 127 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Offline mitsumi

  • Sub-Administrador
  • ****
  • Mensagens: 124987
  • Karma: +0/-0

Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | VTT | Size: 2.83 GB | Duration: 6h 15m
Learn interior-only random dungeon generation using a geomorph method that connects modular rooms and hallways in C#

What you'll learn
Random Dungeon Generation
Connecting Rooms & Halls at Runtime

Description
Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we'll use to create our dungeons. We'll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we'll write a complete procedural C# script that uses those prefab tiles to generate intricate and endless variations of dungeons for your 3D games.

The course is intended for intermediate-level Unity game developers who have a strong desire to create random environments in an interior-only series of rooms and hallways. We'll jump right into the code and write methods that perform specific functions while piecing everything together to produce the desired results.

You'll also learn to recognize the tile requirements which will be useful if you decide to go shopping for tiles to add to your collection or if you want to create your own. This course is intended for video game developers with a desire for adding unpredictable environments to their games.

Who this course is for:
Intermediate Unity 3D Game Developers
C# Programmers who are interested in Procedural Dungeon Generation

Screenshots


Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction