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Autor Tópico: PencilKit Drawing in SwiftUI for iOS and iPadOS  (Lida 112 vezes)

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PencilKit Drawing in SwiftUI for iOS and iPadOS
« em: 12 de Novembro de 2020, 10:06 »

PencilKit Drawing in SwiftUI for iOS and iPadOS
Duration: 1h7m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 511 MB
Genre: eLearning | Language: English
Build drawing app in SwiftUI for iOS and iPadOS on iOS 14 and SwiftUI 2 and save those drawings into Core Data

What you'll learn
Learn to create drawing app using PencilKit Framework
Learn to create SwiftUI Apps
Learn to stitch SwiftUI and UIKit together

Requirements
Basic knowledge of SwiftUI
Basic knowledge of Xcode

Description
PencilKit makes it easy to incorporate hand-drawn content into your iPadOS or macOS apps but it also works for iOS. PencilKit provides a drawing environment for your iOS app that receives input from Apple Pencil or the user's finger, and turns it into images you display in iPadOS, iOS, or macOS. The environment comes with tools for creating, erasing, and selecting lines.

You capture content in your iPad app using a PKCanvasView object that you integrate into your existing view hierarchy. It supports the low-latency capture of touches originating from Apple Pencil or your finger. The canvas object sends final results as a PKDrawing object, whose contents you can save with your app's content. You can also convert the drawn content into an image for display in iOS or macOS app.

In this course you will learn how to create a drawing app in SwiftUI using PencilKit. This is hands on course where you will learn to create app from start to finish while learning enterprise level coding practices on the way.

Who this course is for:
Developer who wants to learn PencilKit Framework
Developer who wants to learn SwiftUI App Development

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