Introduction to Java Swing & AWT: GUI and Game Development
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 1.95 GB
Genre: eLearning Video | Duration: 26 lectures (1 hour, 53 mins) | Language: English
Foundation Level of Java Swing and Java AWT
What you'll learn
Discover the concepts behind Java Games Development
Learn the main stages of Game Development
Understand the packages used for GUI (Graphical User Interfaces) applications
Learn the theory of Java programming with Swing and AWT
Requirements
Motivation to learn new Java concepts
Basic knowledge of programming concepts
Description
In the course you will learn the most commonly used methods for developing Games and GUI applications in Java. This course is specifically designed to be as a starting point for students who want to take more advanced Java Game Development or Java GUI Application Development courses in the future. For that reason each topic is covered in a lecture with length of 3-5 minutes, so you can grasp the material easily and refer to it when needed.
The course is mainly theoretical and covers the development of applications frame and various methods used to display and interact with functional objects in that frame. However, we will also show you practical examples of how to develop simple java game so you get some basic practice and apply what you have learned.
When you finish the course you will have firm knowledge and be able to overtake more advanced topics.
Who this course is for:
Beginner Java Developers
Students willing to learn Java Games Development
Students willing to learn GUI Applications Development
University Students in Computer Science
Employees of IT companies with no prior programming experience
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