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Autor Tópico: Hard-Surface Essentials Vol 2 Wrench & Advanced Texturing  (Lida 11 vezes)

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Hard-Surface Essentials Vol 2 Wrench & Advanced Texturing
« em: 18 de Abril de 2026, 13:39 »

Free Download Hard-Surface Essentials Vol 2 Wrench & Advanced Texturing
Published 4/2026
Created by GhostS Courses
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All Levels | Genre: eLearning | Language: English | Duration: 15 Lectures ( 5h 51m ) | Size: 6.5 GB

Level up your prop art! Master peeling paint effects and professional asset creation in Maya, Substance, and Marmoset.
What you'll learn
✓ Master Advanced Texturing: Learn to create realistic peeling paint effects by layering materials and using smart masks in Substance Painter for pro results.
✓ Model Game-Ready Assets: Create a high-quality wrench from scratch, focusing on real-world proportions and efficient topology for subdivision modeling.
✓ Professional Baking & Naming: Master the baking process in Marmoset Toolbag, learning how to resolve common artifacts and use industry naming conventions.
✓ Visual Storytelling through Wear: Go beyond basic textures by adding intentional wear and tear that adds character and a "lived-in" feel to your 3D props.
Requirements
● Basic 3D Knowledge: A basic understanding of 3D modeling concepts (navigation, extrude, bevel) is recommended, although the course is step-by-step.
● Software Required: You will need a 3D software (Maya used in course), Substance Painter for texturing, and Marmoset Toolbag for baking and rendering.
● Volume 1 Recommended: While not mandatory, having completed Volume 1 or having equivalent experience will help you follow the workflow more efficiently.
Description
Elevating Detail: Hard-Surface Essentials Vol. 2 - Wrench & Advanced Texturing
The second entry in the "Hard-Surface Essentials" series. In this volume, we move from basic shapes to more complex props, focusing on advanced texturing techniques that will make your work stand out in any professional portfolio.
Important Note: While this series follows a progressive path, it is NOT mandatory, but recommended to have completed Volume 1. This course is designed to be a standalone experience; you can jump straight into the Wrench if you are specifically interested in advanced texturing and "peeling paint" effects.
Softwares covered in the pipeline
• Maya: Subdivision modeling and game-ready optimization.
• Substance Painter: Advanced layering, peeling paint effects, and storytelling.
• Marmoset Toolbag: Professional baking and portfolio rendering.
Structured Learning Path (Beginner Friendly): The course is built so that anyone can follow along, regardless of whether you are a returning student or a newcomer
• ADDITIONAL: The Essentials Bootcamp (40 mins): If you are new to these tools or need a refresher, I've included this optional section. It covers the basic tools in Maya and Substance so you can start the project with confidence. Skip it if you already know the basics!
• Section 1: Reference Analysis & Blockout. Analyzing real-world proportions to build a perfect foundation.
• Section 2: Modeling & High Poly. Creating the full asset in Maya, focusing on clean topology for subdivisions.
• Section 3: Low Poly & UVs. Optimizing the mesh for games and unfolding UVs for high-quality textures.
• Section 4: Baking, Texturing & Rendering. This is the core of the course. We'll master the bake in Marmoset, create our Peeling Paint effect in Substance, and return to Marmoset for a professional final render.
• ADDITIONAL: Custom Export Settings. If you don't know how to export your textures from Substance for a professional render, watch this. If you already have your own setup or come from Vol. 1, feel free to skip it.
What you will achieve
• Advanced Texturing Mastery: Learn the professional workflow to create realistic peeling paint and multi-layered wear.
• Handle Complex Props: Master the creation of more intricate hard-surface models while maintaining clean geometry.
• Game-Ready Pipeline: A complete, step-by-step walkthrough from a blank scene to a finished game asset.
• Visual Storytelling: Learn how to add intentional wear-and-tear that makes a prop feel real and used.
Prerequisites
• Software installed (Maya, Substance Painter, and Marmoset Toolbag).
• No prior experience with Vol. 1 is required, though basic 3D knowledge is helpful.
Who this course is for
■ Aspiring Game Artists: Students looking to master professional hard-surface workflows and create high-quality props for their video game portfolios.
■ Intermediate 3D Modelers: Artists who know the basics but want to level up their texturing skills with advanced techniques like peeling paint and wear.
■ Prop Artists: People interested in learning a complete, step-by-step pipeline from reference analysis to final render using Maya and Substance Painter.
■ Volume 1 Graduates: Students who completed the first volume and want to continue their learning path with more complex shapes and advanced texturing.
Homepage
Código: [Seleccione]
https://www.udemy.com/course/hard-surface-essentials-vol-2-wrench-advanced-texturing
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