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Autor Tópico: Build a Augmented Reality Dartboard Game with Unity 2021  (Lida 153 vezes)

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Build a Augmented Reality Dartboard Game with Unity 2021
« em: 06 de Agosto de 2021, 12:52 »

Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 1.15 GB | Duration: 2h 6m
Learn to develop Augmented Reality (AR) Game from scratch, Using AR Foundation, Monetization, Publish Game to Play Store

What you'll learn
Learn Augmented Reality (AR) from scratch with Unity2021.
Build a AR Dartboard game in which players throw small missiles, also known as darts, at a circular target, known as a "dartboard".
AR game design and game development that will help you build your own games.
Step by step from scratch guide to AR app development till the publishing of the app.
App Monetization (Unity ads) covering Unity editor settings and Unity dashboard.
Learn how to create a production build with the right settings.
Step by step guide to publishing your app on Google Play Store.
High Level Overview to publishing your app on Apple App Store.
Guide to resolve different issues while publishing your AR app to Google Play.

Description
Description

Learn to create an Augmented Reality(AR) App/Games from scratch in Unity 2021, developing a AR game was not easier from scratch before this interactive course. You are going to create your first Augmented Reality Game from start to end with monetization and will experience of publishing it to Google Play Store .

What is this Augmented Reality Game is all about?

AR Dart is a Augmented Reality game in which players throw small missiles, also known as darts, at a circular target, known as a "dartboard".
We will be using Unity game engine Augmented Reality(AR) capabilities with AR Foundation to develop this app practically step by step. AR Techniques used in this project can be utilized in any of your project. So you can develop your own AR idea in a easy way.

What You Will Learn?

Introduction to Unity, Augmented Reality, Dartboard Game

Download and Install Unity Using HUB

Create Your First Unity Project

Basic Understanding of Unity Editor

Setting up Project with AR Foundation

Create First AR Scene

Adding a 3D Cube in AR and accessing a device camera

Adding Visuals to detected Surface

Restrict Scan only to Vertical Area

Changing or beautifying the surface detection scanning visuals

Create a Placement Indicator

Place a Dartboard on the Wall

Restrict to Place a Single Dartboard

Disable Marker and Surface Detection after placing Dartboard

Instantiate a Dartboard and Throw a Dart and Load Next Dart

Dart Stick to Dartboard using Colliders

Performance Tips for AR Apps

Show Player Distance From Dartboard in Real Time

Sound Integration

Monetization Unity Ads and Create a Android Production Build

Publishing App on Google Play Store

App Publishing Overview on Apple AppStore

Content and Overview:

Each lecture is solving a subproblem and at the end we have complete project in a step by step practical way using these 32 lectures in this course. If you are a beginner who really doesn't know how to create a AR app/game in Unity then this course will help you a lot. It can also help you in creating your final year project for your university or college. This course is designed for absolute beginners, but meanwhile, you should have a basic understanding Programming. The Unity packages includes Scripts or 2D/3D Assets are attached to the lecture in which they are used. You can download them and import in your practice project to match your project with course. The Scripts and 2D/3D Assets of this course is attached to the last lecture, and you can download that to use in your own projects.

This course benefit to:

Unity Developers who want to learn Augmented Reality App/Game development using Unity.

Students who want to create a practical project using Unity latest version with C# from scratch.

Want to add monetization in your unity project.

Want to publish your first project to Apple or Google app Stores with practical knowledge.

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