MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 31 lectures (4h 22m) | Size: 2.53 GB
Working out armatures, drivers and contraints within Blender for Animation
What you'll learn:What armatures are and how to use them
What drivers are and how to adopt them
What constraints are and how they work
How to use the different parenting tools
What Custom Properties are and how to utilise them
When to watch, edit and manage the graph editors
RequirementsA good understanding of Blender itself is expected; familiarity of modeling, interacting with, and general proficiency of the software is advised.
Blender 2.93 or above installed and ready to go.
Some prior rigging knowledge may assist but not strictly required for this course.
Rudimentary knowledge of mathematics is recommended.
7zip to decompress archived files (optional.)
DescriptionAre you trying to understand armatures, constraints or drivers but you can't quite wrap your head around the basics? Do custom properties, driver modifiers or the graph editors fill you dismay? Fear not, for I am here to alleviate your rigging struggles!
Rigging is the process where you take multiple animatable 'parts' of an overall object (such as a vehicle for example) into simplistic and easy to control toggles, switches or sliders. A part of this is using armatures with bones, but that's only half the workflow. More advanced rigs can easily have tens, hundreds or even thousands of bones! An animator will have a tough time animating all those so apart of a rigging task is finding ways to make animating all those bones as easy, straight-forward and as hassle free as practically possible.
It is important to understand the needs and requirements for the project, because you do not want to make your rigs too simplistic, nor too complicated. Understanding what changes throughout an animated project, at what intervals and how will assist you greatly when creating rigs.
To introduce you to rigging, we begin the course by looking at all the basic theory and many of the tools that you have at your disposal. Because constraints are a huge part of rigging, we look at what most of them do. We also take a look at some of the theory, what armatures and drivers are, and some of the tools at your disposal. By the time you've completed this simple course, you'll be ready for a more detailed and intense rigging courses!
Are you ready to have a go at rigging? Enrol today, and you'll soon be up to speed!
Who this course is forBlender modellers and general users who wish to begin building their armature rigging knowledge (mainly for animation purposes.)
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