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Autor Tópico: SwiftUI, Animation Foundations: Fundamentals  (Lida 168 vezes)

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SwiftUI, Animation Foundations: Fundamentals
« em: 18 de Julho de 2021, 07:55 »

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 166 lectures (11h 50m) | Size: 5.17 GB
Designing SwiftUI Animations and Motion

What you'll learn:
The Basics of Animation Timing in SwiftUI
How to Make iOS App Animations Look Better
Understanding Basic Animation
Designing Spring Animations
How Anchor Points Affect Animation
Understanding Animation and Motion in SwiftUI
How to Create Meditation and Relaxation Animations
SwiftUI Animation Techniques
How to Build Animations for iOS Applications
Animating in 3D
Motion on a Circular Path

Requirements
Students need Xcode installed on their Mac computer
Students will also need to install MacOS Catalina or Mojave on their Mac computer
The assets for this course are designed in Sketch and most of the icons used in the projects are SF Symbol. Students can still learn the course without installing Sketch or the SF Symbols application.

Description
Hi, My name is Amos Gyamfi. I have been using SwiftUI to create animations and prototypes since its very first release in 2019. I am so excited to teach you how to get started, prototype and, build your next iOS, tvOS, iPadOS, and watchOS App animations using SwiftUI.

Welcome to SwiftUI Animation Foundations: Fundamentals. This course gives you the good foundations and the basic principles of animating anything you could imagine using SwiftUI. We will first go through how things change over time so that you know for example, how things move. We will then look at creating Basic Animation as well as Spring Animation. You will learn how to make your app animations look better, delightful, and useful using nothing but SwiftUI. So, let's get started with SwiftUI Animation Foundations: Fundamentals.

Learning Objectives

Understanding animation and motion in SwiftUI

Working with Anchor Points (Center of mass)

Understanding Basic Animation

Designing Spring Animations

How to make iOS App Animations look better

The basics of Animation Timing

Animating in 3D

Motion on a circular path

Main Sections (will be updated weekly)

Creating Basic Animation

A tour of SwiftUI animations

Understanding how to animate

Create your first Apple Watch animation: A Calming Breath

How to animate Hue Rotation

Animate and swap one text with another: Breath In, Breath Out

Create a looping animation: A glowing ring loader

Create your first SwiftUI animation

Animating scale

How to animate offset

Creating and Animating Shape Properties

How to bring a compound path from Sketch

How to create an animated matching ants

Designing Spring Animations

Using default Spring Animation

Understanding Spring Animation Parameters

Understanding Momentum and Mass

Understanding Stiffness in Spring Animation

Friction and Drag: What is Damping?

How Initial Velocity Affects Spring Animation

Animating in 3D

Create a 3D Swing and Rotating Animation

How to animate X, Y of 3D Rotation

Animating Visual Effects: tvOS Focus and Parallax

Creating Breath Animation for Relaxation

Understanding animation easing

How to animate a trimmed path

how to create a rotation animation

how to animate scale

Animating shadows

How to animate color rotation (Hue adjustment)

Animating Twitter Like

Creating Weather Animations

Creating an Onboarding Animation: Island Fishing Animation (coming soon)

Who this course is for
iOS developers who want to learn app animations using SwiftUI
App designers who want to learn how to animate with SwiftUI
Anyone who wants to learn SwiftUI animations
Designers, app developers, and app engineers who do not have time to create beautiful app animations
Anyone who wants to learn native iOS animations building
Anyone who want to design and prototype animations for iOS, macOS, tvOS and watchOS
iOS App designers and prototypers


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