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Autor Tópico: Solid Angle Cinema 4D to Arnold 3.3.7.1 Win/MacOs  (Lida 68 vezes)

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Solid Angle Cinema 4D to Arnold 3.3.7.1 Win/MacOs
« em: 10 de Julho de 2021, 08:56 »

Solid Angle Cinema 4D to Arnold 3.3.7.1 Win/MacOs | 2.7 Gb
The software developer Solid Angle announced the launch of Arnold (C4DtoA) 3.3.7.1 for Cinema4D. This release uses Arnold 6.2.1.1 and is a bug fix release fixing a critical issue regarding imagers in the IPR introduced in 3.3.7.

3.3.7.1 release note - Date: 06.07.2021
Minimum supported version is raised to S24.111. Please note that plugin won't load in older S24 versions (e.g. S24.035).

Cinema 4D S24 related issues:
- Drag & drop nodes to the node editor does not work in S24, such as:
- Drag & drop an Arnold Material to create a reference.
- Drag & drop an object to create an object reference.
- Drag & drop a Vertex Map to create a Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.

Bug Fixes
- c4dtoa#2455 Changing imagers while the render is running brakes the IPR
- c4dtoa#2453 Explosia FX color channel can not be sampled
- c4dtoa#2450 MaterialX look export crash


Arnold is an advanced cross-platformrendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold renderer

Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial

Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying                                                                                                                                                                                                                                                  the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product:Solid Angle Cinema4D to Arnold
Version:3.3.7.1
Supported Architectures:x64
Website Home Page :
Código: [Seleccione]
http://www.arnoldrenderer.com]www.arnoldrenderer.comLanguages Supported:english
System Requirements:PC / macOs *
Size:2.7 Gb

Requirements & Platforms

Supported Cinema 4D versions:
- R21.026 and above
- S22.016 and above
- R23.008 and above
- S24.111 and above

- Windows 10 or later, with the Visual Studio 2019 redistributable.
- macOS 10.13 or later
- Apple Mac models with M series chip are supported under Rosetta 2 mode
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
- Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.

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