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Autor Tópico: 3D to 2D Workflow for Environment Design  (Lida 145 vezes)

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Offline mitsumi

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3D to 2D Workflow for Environment Design
« em: 15 de Abril de 2021, 10:17 »
MP4 | ENG | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 9h 55m | Size File: 7.79 GB
Genre: eLearning

This course is not in Wootha's Public Domain pack. It's only available in ArtStation Learning. And since Wootha is deleting all of his online presence, I fear we may never see this course again soon, so I'm uploading it here.

ZBrush can be a valuable tool for quickly and accurately building out an environment base for 2D environment concept art. In this series, Stéphane Wootha Richard covers his process for sculpting environment assets in ZBrush, showing how to render the scene out for a 2D paintover, and then showing his process for painting over the 3D scene in Adobe Photoshop to create the final beauty shot.

PART 1
Intro to ZBrush
by Stéphane Wootha Richard * Intermediate * 1h 7m * 8 Files * 8 Videos
Part 1 of 5. Stéphane Wootha Richard gives an introductory look at ZBrush as a creative tool for concept artists. He will focus on simple techniques to create an environment concept design. Stéphane will progress through the process of creating geometry that you can later use as a foundation for compositing and paintover in Photoshop.

PART 2
Sculpting Environments
by Stéphane Wootha Richard * Intermediate * 1h 8m * 8 Files * 4 Videos
Part 2 of 5. Stéphane Wootha Richard shares his process for sculpting environments in ZBrush. This course focuses on time-efficient sculpting with a 2D paint over in mind and will cover techniques for rocks, vegetation, and buildings.

PART 3
Designing Environments
by Stéphane Wootha Richard * Intermediate * 1h 18m * 3 Files * 9 Videos
Part 3 of 5. In this third course in a series of five, Stéphane Wootha Richard demonstrates the process for sculpting a detailed environment that will serve as the basis for the rest of this series. He covers block-in, camera and composition considerations, light and shadow, creating your own InsertMest brushes for foliage, and final details of the scene.

PART 4
Rendering for 2D
by Stéphane Wootha Richard * Intermediate * 1h * 3 Files * 8 Videos
Part 4 of 5. In this fourth course in a series of five, Stéphane Wootha Richard shares his process for rendering out the environment to be ready for painting over in Photoshop. This course gives an overview of Keyshot, cover some basic materials, and talk about lighting, reflections and textures. At the conclusion of this course, the scene will be ready to export to Photoshop for painting.

PART 5
Paintover
by Stéphane Wootha Richard * Intermediate * 1h 27m * 2 Files * 10 Videos
Part 5 of 5. In this final course of five, Stéphane Wootha Richard shares his process for painting over the final render in Photoshop to create the final illustration. This course will cover importing the renders into Photoshop, how to organize layers for non-destructive editing, composting the Render and Texture passes, adding depth, and the final Paint Over and Polish of the image.


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