* Cantinho Satkeys

Refresh History
  • cereal killa:
    19 de Abril de 2025, 21:17
  • j.s.: tenham uma Santa e Feliz Páscoa  49E09B4F 49E09B4F 49E09B4F
    19 de Abril de 2025, 18:19
  • j.s.:
    19 de Abril de 2025, 18:19
  • j.s.: dgtgtr a todos  4tj97u<z 4tj97u<z
    19 de Abril de 2025, 18:15
  • FELISCUNHA: Uma santa sexta feira para todo o auditório  4tj97u<z
    18 de Abril de 2025, 11:12
  • JPratas: try65hytr Pessoal  4tj97u<z classic k7y8j0
    18 de Abril de 2025, 03:28
  • cereal killa: try65hytr malta  classic 2dgh8i
    14 de Abril de 2025, 23:14
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  101041
    13 de Abril de 2025, 11:45
  • j.s.: e um bom domingo de Ramos  43e5r6 43e5r6
    11 de Abril de 2025, 21:02
  • j.s.: tenham um excelente fim de semana  49E09B4F
    11 de Abril de 2025, 21:01
  • j.s.: try65hytr a todos  4tj97u<z
    11 de Abril de 2025, 21:00
  • JPratas: try65hytr  y5r6t Pessoal  classic k7y8j0
    11 de Abril de 2025, 04:15
  • JPratas: dgtgtr A Todos  4tj97u<z classic k7y8j0
    10 de Abril de 2025, 18:29
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    09 de Abril de 2025, 11:59
  • cereal killa: try65hytr pessoal  2dgh8i
    08 de Abril de 2025, 23:21
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  43e5r6
    06 de Abril de 2025, 11:13
  • cccdh: Ola para todos!
    04 de Abril de 2025, 23:41
  • j.s.: tenham um excelente fim de semana  49E09B4F
    04 de Abril de 2025, 21:10
  • j.s.: try65hytr a todos  4tj97u<z
    04 de Abril de 2025, 21:10
  • FELISCUNHA: dgtgtr pessoal  49E09B4F  bom fim de semana  4tj97u<z
    04 de Abril de 2025, 14:29

Autor Tópico: Fundamentals of Digital Lighting in Blender  (Lida 190 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Online mitsumi

  • Moderador Global
  • ***
  • Mensagens: 119035
  • Karma: +0/-0
Fundamentals of Digital Lighting in Blender
« em: 16 de Maio de 2020, 10:59 »

MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Difficulty: Beginner | Genre: eLearning | Language: English | Duration: 30 Lessons (4h 25m) | Size: 3.33 GB

In this course about the fundamentals of digital lighting, we're going to look at how light works, how it's simulated in Blender's Cycles and Eevee, and how you can use it to make your renders look amazing.

Lighting can make or break our renders
If you've already modeled an object, the next step is to show it off! Just like a photographer choosing which qualities of a subject to emphasize, your task with lighting is to bring out the best in whatever it is that you've created. In this course about the fundamentals of digital lighting, we're going to look at how light works, how it's simulated in Blender, and how you can use it to make your projects look amazing.

We'll start off in Cycles and talk about all the main properties of light objects and environment lights and how to tweak them to get the results you want. Along the way, you'll learn important concepts about path tracing and how light works in general, which will help you create any lighting effect on your own.

From there we'll switch over to Eevee and demystify what's going on with shadows, environments, and bounce lighting during rasterization, so you can get as close to Cycles quality as possible without the extra headache.

Lastly, we'll look at how to take your lighting from good to great by talking about best practices and a few tricks that can instantly transform a render from "ok but kinda boring" to jumping right out of the screen.

Whether you're brand new to Blender or a pro that just needs a refresher to up your lighting game, I made this course for you. Head over to the first lesson to get started!

Screenshots


Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction