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Autor Tópico: MultiScatter v1.623 (x64) for 3dsmax 2021-2022  (Lida 61 vezes)

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Offline mitsumi

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MultiScatter v1.623 (x64) for 3dsmax 2021-2022
« em: 09 de Julho de 2021, 08:18 »
Windows x64 | File size: 110 MB
MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)

MultiScatter allows rendering engines to generate huge amount of objects in array. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.

FEATURES
- Capability of creating huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

SYSTEM REQUIREMENTS
OS:
Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit
What's new
New:
- support for 3Ds Max 2022
- improved support for V-Ray 5.1
- added SDK with examples which is installed into C:\Program Files\R&D Group\MultiScatter

Fixes:
- Removing Scatter objects skips some of the them
- More precise object selection in MultiPainter sub object mode
- V-Ray render time clipping - sensitive to distribution plane height
- Reference object crash

Download link:
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