* Cantinho Satkeys

Refresh History
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i k7y8j0 yu7gh8
    Hoje às 05:50
  • j.s.: try65hytr a todos  49E09B4F
    24 de Março de 2026, 18:55
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  49E09B4F
    22 de Março de 2026, 11:36
  • j.s.: tenham um ex celente fim de semana  4tj97u<z 4tj97u<z
    20 de Março de 2026, 18:34
  • j.s.: dgtgtr a todos  49E09B4F
    20 de Março de 2026, 18:34
  • FELISCUNHA: ghyt74  pessoal   4tj97u<z
    19 de Março de 2026, 11:14
  • j.s.: try65hytr a todos  49E09B4F
    16 de Março de 2026, 19:20
  • FELISCUNHA: ghyt74  e bom fim de semana  4tj97u<z
    14 de Março de 2026, 11:15
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i k7y8j0 yu7gh8
    13 de Março de 2026, 05:26
  • FELISCUNHA: ghyt74  pessoal   4tj97u<z
    10 de Março de 2026, 11:00
  • j.s.: dgtgtr a todos  49E09B4F 49E09B4F
    09 de Março de 2026, 17:12
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    07 de Março de 2026, 11:37
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i k7y8j0 yu7gh8
    06 de Março de 2026, 05:31
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    04 de Março de 2026, 10:47
  • Kool.king1: french
    02 de Março de 2026, 22:47
  • j.s.: dgtgtr a todos  49E09B4F
    01 de Março de 2026, 16:54
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  101041
    01 de Março de 2026, 10:42
  • cereal killa: try65hytr pessoal e bom fim semana de solinho  535reqef34 r4v8p
    28 de Fevereiro de 2026, 20:31
  • FELISCUNHA: ghyt74  Pessoal   4tj97u<z
    27 de Fevereiro de 2026, 10:51
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i k7y8j0 classic
    27 de Fevereiro de 2026, 04:57

Autor Tópico: Submarine Interior Environment Creation  (Lida 231 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Online mitsumi

  • Sub-Administrador
  • ****
  • Mensagens: 130689
  • Karma: +0/-0
Submarine Interior Environment Creation
« em: 21 de Maio de 2021, 15:20 »
Emiel Sleegers | Duration: 23h 32m | Video: H264 1920x1016 | Audio: AAC 44,1 kHz 2ch | 14,50 GB | Language: English

Learn How to Create a Game-Ready Environment Using Blender, Substance Suite & Unreal

In this exciting tutorial, you will learn the professional way of creating a game-ready submarine corridor from start to finish using Blender, the Substance suite and Unreal engine.

We will go over in detail on how to model modular walls that can be used to construct our corridor.

After that we will start modeling modular pipes using the high to low poly modeling technique and use that to construct all the piping networks that are in our scene.

Finally, we will model some smaller assets like a metal door, some signs and a fuse box to dress up our scene.

Once modeling is done we will move into Substance Designer where we will be creating a tileable painted metal texture that we can use on our walls and other assets.

Then we will move our high poly and low poly assets into Marmoset toolbag where we will be baking the assets and generating our texture maps. At which point we will bring everything into substance painter and start texturing our assets.

We will also generate special masks which along with a custom shader in unreal engine 4 we can use to dynamically change the color and dirt amount on our assets.

Finally, when everything is done and ready to go we will import everything inside Unreal Engine 4 and start building our level, create our lighting and post effects and some final polish to really make the level shine.

I am excited to show you all these techniques that you can use so you can become a better environment artist. Turn up the heat and ignite your skills. Keep adding new knowledge, new workflow, new tactics to grow and expand. Life is about growing and reaching your fullest potential.

Take action and start committing to your success today. Join me in this amazing course and let's get started.


Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction