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Autor Tópico: Allegorithmic Substance Designer 2019.1.3.2520 (x64) Multilingual  (Lida 76 vezes)

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    Allegorithmic Substance Designer 2019.1.3.2520 (x64) Multilingual  |   501  Mb
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Material authoring
* Create materials with full control and infinite variations.
* Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.

Scan Processing
* Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
* Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

Import a wide variety of content
* Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx                                                                                                                                                                                                & .obj). No need to worry about tiling, either - Substance Designer handles it automatically.

Real-Time Physically Based Viewport with Iray Path Tracing
* Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
* Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

Node-Based Non-Destructive Workflow
* Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you're working? Make changes to any previous step while keeping your current work intact.

Powerful generators, tools and filters
* Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
* Access and modify the sources of all filters.

Integrated Full-Featured Bakers
* Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
* The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.

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