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Autor Tópico: Chaos Group V-Ray Next, Update 1 (build 4.12.00) for Unreal  (Lida 145 vezes)

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Chaos Group V-Ray Next, Update 1 (build 4.12.00) for Unreal | 479.2 mb
Chaos Group has launched V-Ray Next, Update 1 (build 4.12.00) for Unreal, the new version of its V-Ray renderer for Unreal Engine. The product makes it possible both to import V-Ray scenes into Unreal Engine to use as the basis of immersive real-time experience and to generate ray traced renders within UE4.

V-Ray Next for Unreal, update 1 Official Release - Date: May 28, 2019

New Features
- Added support for Unreal Engine 4.22
- Added toggle option for sky in VRaySunAndSky
- Added option to remove local host from DR
- Added "Transfer Missing Assets" option in DR
- Added progress report logging when computing long task
- Added Directional parameter in VRayLightRect
- Added Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
- Added support for Specular Scale for Unreal lights
Modified Features
- Improved viewport rendering with Translucent shading model
- Improved speed and memory utilization when V-Ray Light Bake
- Improved support for Unreal shading models - Subsurface, Two Sided Foliage
- Improved support for Unreal expressions - Pixel Depth
- Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings
Bug Fixes
- Fixed bug with lightmaps having offset
- Fixed performance slow down during UV tree preparation in V-Ray Light Bake
- Fixed crash in cooked games packaged in Shipping configuration
- Fixed issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
- Fixed intensity mismatch between viewport and render when using Directional Light
   


About V-Ray for Unreal.     As one of the world's most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Chaos Group also noticed the rapid adoption of Unreal Engine by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step. Having been in beta since March, the full product launch came one week before Autodesk University 2018.

Whether it's architectural visualization, automotive, or visual effects, every industry has its own challenges. The one common need for any artist or designer, though, is a smooth workflow, and reliable results across all their entire toolset. That, and excellent results.

In this case, that smooth workflow means being able to easily repurpose V-Ray scenes created in 3ds Max, Maya, Rhino, or SketchUp in Unreal Engine, without needing to learn new rendering paradigms. With V-Ray for Unreal, lights and materials are automatically converted into their real-time equivalents for UE workflows, but they maintain a smart connection to the originals-so you can continue to create full-quality ray-traced renders directly from the Unreal Editor with the same content.

Importantly, the software also introduces V-Ray Light Baking, enabling artists and designers to bake V-Ray lights (including IES) directly into Unreal with full GPU acceleration, for the highest-quality real-time illumination. This ensures that the lighting in the V-Ray rendering is well matched to the real-time experience in Unreal Engine.

With support for 3ds Max, Revit, and SketchUp Pro (not to mention a wide range of CAD formats), Unreal Studio is an ideal partner to V-Ray for Unreal. Its Datasmith feature set not only provides import capabilities but also data optimization tools, which can be used in parallel with V-Ray for Unreal. Along with Datasmith, it offers one-to-one ticketed support, targeted learning, and industry-relevant templates and assets.

About Chaos Group.    Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.

Product: Chaos Group V-Ray
Version: Next Update 1 (build 4.12.00)
Supported Architectures: x64
Website Home Page : 
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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even SP1 or newer
Software Prerequisites: Unreal Engine Editor 4.20.3, 4.21.2, 4.44.2 and Visual Studio 2017 and above
Size: 479.2 mb

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