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Autor Tópico: The Foundry Mari 4.5v1  (Lida 159 vezes)

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The Foundry Mari 4.5v1
« em: 30 de Março de 2019, 17:44 »
The Foundry Mari 4.5v1





The Foundry Mari 4.5v1 | 733.8 mb


Foundry has released Mari 4.5v1, the latest version of its texture painting software, apart from fixes in the detected issues, this version hosts a couple of noteworthy enhancements as well.


Mari 4.5v1 Release Notes - Release Date 28 March 2019:
New Features
- Mari Materials System
Mari 4.5 brings a transformative update to the toolset - a new Materials System. Previously, Mari has excelled in creating high quality hero assets. Now, in addition to this formidable painting power, artists have the ability to quickly and easily create less complex, higher-volume assets. The new workflow enables artists to rapidly block out the look of an asset using material presets, without having to start from scratch. They can then use all of the detail-painting power of Mari to weather and finish the final art direction, giving them the best of both worlds in one application.
- Material Files
It's now much easier to share isolated material set ups across your team for use on new projects. Everything needed to replicate the material gets bundled up, along with source images, into a single file. This can then be passed across to whoever needs it, and they can start working with the material in a few clicks, saving time and eliminating the need to go hunting for files on the network.
- Material Ingest Tool
Found the perfect PBR texture set for your asset? Mari now allows artists to quickly import and convert any set of texture maps into a Mari material preset. The Material Ingest Tool creates the presets, sets up the controls, and loads everything into the Mari shelf ready to use, allowing you to continually grow your material library. That means you can use thousands of PBR texture sets through Mari with very little effort.
- Material Layers
For artists who like to work using a layer stack approach, the new Materials workflow has been integrated into Mari's existing Layer system, allowing for smoother adoption of the Materials System. Material files are applied to a project through simple layering, allowing artists to control the material properties, visibility of each component, and global material visibility, from a single area of the interface. Achieving the specific look you need - such as dust over paint over metal - is now easy and straightforward.
- Multi-Channel Group Layers
Want to make channel-specific adjustments, like tweaking color hue, without affecting all previous layers in the stack? We've extended the multi-channel behaviors to a new group layer feature, allowing artists to modify material streams independently of the rest of the layers in the channel. This offers more creative freedom while maintaining full control on the look you're trying to achieve.
- Multi-Output Group Nodes
The node graph is Mari's powerhouse, and we've updated it to enable more controlled complexity than was previously possible. These improvements will make it easier to wield the Node Graph and harness its potential. Group nodes now support multiple output ports for additional arbitrary data streams, unlocking more complex workflows. It's now easier to create knobs for gizmos or materials with in-line property promotion; artists can intuitively auto-connect multiple ports when connecting one pair of a set, for a faster and more efficient workflow, and there are simpler methods to access a group node sub-graph.
- Arnold Standard Surface Shader
A new shader allows artists that use the Arnold render engine to paint textures in Mari with a higher degree of confidence that their art will look correct in the final render, reducing feedback loops between Mari and Katana. This shader has been authored and contributed by the Autodesk team behind Arnold.
Feature Enhancements
TP 370836 - Launching Mari in terminal or execute mode now uses a Render licence if it is available.
TP 378796 - Users are now able to toggle inputs on and off for Shaders in the Shaders palette. To improve performance, the Displacement input is toggled off by default for all newly created Shaders.
TP 379515 - Multiple items, including Shelf files .msh, can now be simultaneously loaded into the current Shelf using RMB > Load Items in the Shelf palette . This is also compatible with drag-and-drop from file explorer.
TP 373228 - OpenEXR images without RGBA channel data are now supported.
TP367028 - Peturb Normals now defaults to No on Shader creation.
TP 375572 - The 8-bit integer scalar colorspace has been extended to cover all scalar integer data.
TP 384427 - The Current Channel Shader input option has been removed due to conflicts with the unified stack workflow.
TP 113823 / BZ 49238 - Promoted Group node attributes now appear in corresponding Graph Layer, Layer Properties.
TP 364284 - Node Properties panels now have a smaller default height.
TP 379001 - Brush tip icon generation speed has been improved, allowing for fluid editing of gradient-based brush tips.
Bug Fixes
TP 378529 - When saving or exporting data Mari would occasionally crash if the Max Memory limit, found in Preferences > Data > Project, was exceeded.
TP 373403 - It was not possible to duplicate a layer above itself using Alt+Drag in the Layers palette.
TP 369401 - The Principled BRDF and Unreal shaders exhibited rendering issues where the surface pointed away from the light.
TP 380698 - Importing Tiled procedurals using Session Scripts did not correctly link up their tiled images.
TP 376012 - Highlights on the Transform tool handles were not reset after moving the cursor away from them.
About The Foundry MARI. With the artist-friendly 3D paint tools you need to make the most of your creativity, together with the power and performance to handle even the most complex assets, Foundry's Mari is the clear choice for today's challenging VFX, animation and games productions.
Able to handle millions of polygons and multiple high-resolution textures without slowing down, Mari takes care of the technical issues so you can focus your energy on using the intuitive brushes and powerful layering system to build up detail where it matters most.
Featuring a real-time interactive environment that directly supports Arnold, V-Ray, Redshift and Unreal shaders, plus a fully integrated workflow with Modo for rendering and baking, Mari gives you the confidence that your textures will look the way you intended in the end result. And as you would expect from Foundry, Mari offers all the avenues for customization you need to make it a perfect fit in your pipeline.



About The Foundry. The Foundry is a leading global developer of creative software used to deliver high-end visual effects and 3D content for the design, visualization and entertainment industries. The portfolio empowers artists to create inspiring and technical images and visual experiences in media production (film, commercials, episodic television, gaming, and virtual and augmented reality), and product and industrial design.
The company was founded in 1996 and is headquartered in London, with offices in Silicon Valley, Manchester, Los Angeles, Shanghai, Dublin and Austin. In November 2015 Alex Mahon was appointed as CEO while Bill Collis became president.
Product: The Foundry MARI
Version: 4.5v1
Supported Architectures: x64
Website Home Page :
www.foundry.com

Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 or newer
Size: 733.8 mb


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