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Autor Tópico: RIG: Blender's Character Rigging Playbook  (Lida 195 vezes)

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RIG: Blender's Character Rigging Playbook
« em: 06 de Novembro de 2024, 10:27 »
RIG: Blender's Character Rigging Playbook


Wayne Dixon | Duration: 5:59 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 3,27 GB | Language: English


Rigging a character in Blender can be pretty daunting.
There is a lot of technical wizardry that needs to be understood to effectively achieve your goal of having a character rig that can move in the way you want and is also easy to animate. RIG aims to make that achievable for you.
Don't you hate it when you try to learn something from a video tutorial only to forget everything by the time you go to put that learning into practice? Nobody wants to watch all that content again just to remember a few of those small bits you can't quite remember.
RIG is a little bit different in that regard.
The aim of this course is 2 fold. First it aims to teach you the why and how behind some of the most common setups you will need to master for rigging a biped character. Secondly it aims for you to never have to watch the tutorials again by providing you with all the detailed schematics of each of the setups and teaching you how to read them.
It's like having the recipe book full of all the main meals you're going to need to make. If you forget how to make that meal, you can look it up in the recipe book and get an instant reminder.
This is the first of many releases, with this initial launch focused on all the parts that are common to most biped characters you are likely going to rig. Later releases will focus on modular parts that are more style specific. (for example, different types of facial setups etc)
Homepage:
Código: [Seleccione]
https://cgcookie.com/courses/rig-blender-s-character-rigging-playbook
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rapidgator.net:
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