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Autor Tópico: Build Ironman Ar App With Unity3D & New Gen Ai Technologies  (Lida 12 vezes)

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Build Ironman Ar App With Unity3D & New Gen Ai Technologies
« em: 02 de Outubro de 2024, 10:47 »
Build Ironman Ar App With Unity3D & New Gen Ai Technologies.



Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.25 GB | Duration: 1h 36m

Learn Fundamentals of Augmented Reality, Unity3D, Unreal Engine, Blender, Convai Artificial Intelligence AR .


What you'll learn
Understand different forms of Augmented Reality and their applications
Creating an interactive business card using AR Virtual buttons
An AR greeting card app, which plays sound, and animation once opened.
Play / Pause video's in real world.
Placing a life size drone in air using Vuforia Mid Air feature.
Understand the basic difference between Virtual Reality & Augmented Reality
Students will create AR apps by writing codes in C# programming languag
Introduction to AR Hardware,AR in Standalone,AR in Smartphone
Hardware available for AR,Assets in AR
AR in shopping, AR in business,AR in gaming,AR in education,AR in healthcare
Solid augmented assets
Tracking in AR
Fundamental to ARCore
AR environment - features and planes
Working with ARCore
Requirements
A Windows or Mac Computer system
You just need to have the passion and interest to learn new technologies
Android SmartPhone or an iPhone
Basic programming knowledge will be of Great help
Description
Curious about Augmented Reality, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional Augmented Reality android and iOS apps. For this course you will need an Android Smartphone or iPhone.So what is Augmented Reality?According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality (AR) enhances one's current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,Eg : Displaying live scores and statistics inside a live video of a sporting eventPower of Augmented RealityI came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.Course Content and OverviewThis course is designed for students interested in creating Augmented Reality apps. No coding experience is required; all you need is an Android or iOS device for testing your Augmented Reality apps. We will start from basics of Unity, C# platform and then move to higher topicsIntro & Basics of Augmented RealityIn the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this I will explain you what is Virtual Reality and the differences between Augmented Reality (AR) & Virtual Reality (VR)Basics of UnityAfter understanding Augmented Reality next we will look at the basics of Unity as Unity is the main software which we will use for building Augmented Reality apps.Augmented Reality One (ARONE) applicationARONE is the first Augmented Reality Application which you are going to create. In this app you willCreate Vuforia accountCreate License Key for the AR appUpload an Image as Image TargetUnderstand Vuforia Image Recognition systemSolution to White ImageTarget problem in Vuforia version 6.2.10Download 3D model from Unity Asset StorePlace 3D Model on top of Image TargetDownload ARONE app database from Vuforia and activate it inside UnityBuild this app for Android & IosAugmented Reality Book (ARBOOK) applicationIn the ARBook application we will first create few sketches inches a drawing book. Next we will download some 3D Models from the asset store and project the 3D Model on top of each image target.Application like ARBOOK can be implemented in Schools & Colleges for teaching complicated subjects in a fun and easier way.Virtual Button & Augmented Reality Business Card (ARBusinessCard)In this section I will explain first explain you the concept of Virtual Button in Vuforia and the six important factors that should be considered while working with Virtual Button.Next you will create a simple Virtual Button app called AugmentedRealityVirtualButton in which you will understand the important function & interface that are required for working with Virtual Button.After the ARVirtualButton app we will then create and ARBusinessCard. In the ARBusinessCard app you will first place multiple virtual buttons on top of an Image Target. Next I will show you how to play video file inside Unity, After this we will write a C# script to play a particular video when the virtual button for a particular video is pressedAugmented Reality Greeting CardIn this section, you will learn the process of detecting multiple image targets simultaneously at the same time. You will also add an mp3 file in the app that will start playing only when the greeting card is opened.Superimposition based AR | Object tracking -In this section you will first scan a 3D model using Vuforia's 3D scanning android application. Next we will import this model inside Unity and on top of this model we will superimpose a digital car.Cylindrical Object trackingIn this section you will learn the technique for detecting a cylindrical object. After detecting the cylindrical object you will create a beautiful 3D scenic view around the cylinder with the help of airplanes, low poly clouds and low poly terrains.Vuforia Cloud RecognitionIn this section you will understand the working of Vuforia cloud databases. You will create an application called BookInfoAR. This application will scan a book cover(marker) and display information panel beside the book cover. The information of the marker is stored in cloud database.Ground Planes and MidAirIn this section you will create your first markerless augmented reality using Vuforia Ground Plane. With ground plane feature we will place a lifesize Lamborghini model in real world. Next using the MidAir feature we will place a drone in mid air.User Defined TargetIn this section you will understand a feature called User Defined Target feature from the Vuforia Core Sample. With the help of User Defined Target feature we can use any image as an marker.So after explaining you the course content I hope to see you inside this Augmented Reality course
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: AR Apps That Will You Learn To Build.
Lecture 2 Ground Plane And Mid Air AR App.
Lecture 3 Convai - Conversational AI for Virtual Worlds.
Lecture 4 Space AR Marker Based AR App.
Lecture 5 Heart AR Marker less Augmented Reality App.
Lecture 6 Space AR Marker less Augmented Reality App.
Lecture 7 Godzilla New AR App.
Section 3: Information about Augmented Reality.
Lecture 8 Types of augmented reality and How it works ?
Section 4: Getting Started with Installation of Development Setup.
Lecture 9 What is Unity3d and Use of it ?
Lecture 10 Create Unity3d Account and See How To Install It On Our PC.
Lecture 11 What is Vuforia and How To Create Vuforia Developer Account ?
Lecture 12 How To Import Vuforia SDK In Unity3d ?
Section 5: Getting Ready to Build Augmented Reality Application.
Lecture 13 Basics of Unity3d.
Lecture 14 Download 3D Model For Free and How To Import In Unity3d ?
Lecture 15 Create Godzilla AR Unity Project and Import 3D Model.
Lecture 16 Configure Vuforia SDK and Setting Up Image Target.
Lecture 17 Place 3D Model on Image Target and Testing With Webcam.
Lecture 18 Setup Animator Controller For 3D Model.
Lecture 19 Import unity VFX Asset In Our Godzilla AR Unity Project.
Lecture 20 Add VFX Prefabs On Our 3D Model.
Lecture 21 Create New Character Animation With Unity VFX.
Lecture 22 Add Audio FX To Our Character Animation.
Lecture 23 Setup UI and Set Trigger Function For Character Interaction.
Lecture 24 Android App Build Setting For Godzilla AR.
Unity Developers interested in Augmented Reality platforms,Anyone who wants to develop their own AR Applications,Computer programming students interested in C# programming for building Augmented Reality applications,Developers who are looking forward to create e-commerce AR application,Teachers who are looking forward to create educational AR apps to uplift their teaching strategies

Screenshots


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