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Autor Tópico: Unity Artist Foundation Course  (Lida 36 vezes)

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Unity Artist Foundation Course
« em: 26 de Março de 2024, 10:16 »
Unity Artist Foundation Course



Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.96 GB | Duration: 5h 12m

Explore VFX, Lighting, Animation, Audio, UI, and various artistic skills without the need for programming knowledge.


What you'll learn
Creating materials.
Creating shaders and materials using Shader Graph
Learn about animations and animation systems in Unity
learn about cameras in a 2D or 3D scene
Learn about post-processing, prototyping, lighting, particle systems, and visual effects
Requirements
No programming experience needed.
Description
Embarking on the Unity Artist Foundation Course is a pivotal step towards mastering Unity as a creator. This meticulously designed curriculum offers a comprehensive exploration of essential elements vital for bringing your creative visions to life within the Unity platform. Through a series of immersive modules and practical projects, you'll gain in-depth knowledge of key skills such as VFX, Lighting, Animation, Audio, UI design, and more.What distinguishes this course is its accessibility - no prior programming experience is required. Instead, the emphasis is on nurturing your artistic abilities and enabling you to express yourself creatively through Unity's versatile toolset. Whether you aspire to create captivating visual effects, construct immersive virtual environments, or develop dynamic interactive experiences, this course equips you with the foundational understanding and practical expertise needed to achieve your goals.By fully immersing yourself in this enriching learning journey, you'll not only develop technical proficiency but also cultivate a discerning eye for aesthetics and a deep understanding of artistic principles. Each lesson is meticulously designed to support your growth as a Unity artist, unlocking new levels of creativity and fostering innovation in your projects. This transformative experience awaits your exploration and dedication, paving the way for boundless possibilities in your Unity journey.
Overview
Section 1: Introduction
Lecture 1 Download and install unity
Section 2: Unit 01: Shaders & Materials
Lecture 2 UAF-01-01-01 - Introduction to Shaders and Materials
Lecture 3 UAF-01-01-02 - Explore Meshes and Rendering
Lecture 4 UAF-01-01-03 - Explore shaders
Lecture 5 UAF-01-01-04 - Manage materials in a project
Lecture 6 UAF-01-01-05 - Simulate Solid Surfaces
Lecture 7 UAF-01-01-06 - Map materials with textures
Lecture 8 UAF-01-01-07 - Create Translucent and Transparent Effects
Lecture 9 UAF-01-01-08 - Add Physical Texture with Bump Mapping
Lecture 10 UAF-01-01-09 - Refine Surfaces with more Texture Maps
Lecture 11 UAF-01-01-10 - Get Started with Shader Graph
Section 3: Unit 02: Lighting
Lecture 12 UAF-01-02-01 - Get started with Lighting
Lecture 13 UAF-01-02-02 - Get started with Lighting in Unity
Lecture 14 UAF-01-02-03 - Configure the Directional Light and skybox
Lecture 15 UAF-01-02-04 - Add Light Sources to your Scene
Lecture 16 UAF-01-02-05 - Configure Shadows in your Scene
Lecture 17 UAF-01-02-06 - Bake a Lightmap for your Scene
Lecture 18 UAF-01-02-07 - Improve Lighting with Light Probes
Lecture 19 UAF-01-02-08 - Examine and Complete the Indoor Scene
Lecture 20 UAF-01-02-09 - Refine and Troubleshoot an Indoor Scene
Lecture 21 UAF-01-02-10 - Improve Reflections in A Scene
Section 4: Unit 03: Animation
Lecture 22 UAF-01-03-01 - Get Started with Animation
Lecture 23 UAF-01-03-02 - First 3D Animation
Lecture 24 UAF-01-03-03 - Refine Animations
Lecture 25 UAF-01-03-04 - Control Animation with an Animator
Lecture 26 UAF-01-03-05 - Import animations
Section 5: Unit 04: VFX
Lecture 27 UAF-01-04-01 - Introduction to VFX
Lecture 28 UAF-01-04-02 - Particle Systems
Lecture 29 UAF-01-04-03 - Environmental Particle System
Lecture 30 UAF-01-04-04 - Burst particles
Lecture 31 UAF-01-04-05 - VFX Graph
Section 6: Unit 05: Cameras
Lecture 32 UAF-01-05-01 - Getting started with cameras
Lecture 33 UAF-01-05-02 - Camera projection type
Lecture 34 UAF-01-05-03 - Control what your camera sees
Lecture 35 UAF-01-05-04 - Camera views
Lecture 36 UAF-01-05-05 - Camera shot types
Section 7: Unit 06: Post Processing
Lecture 37 UAF-01-06-01 - Introduction to Post Processing
Lecture 38 UAF-01-06-02 - Creating Post Processing Profiles
Section 8: Unit 07: Audio
Lecture 39 UAF-01-07-01 - Get started with Audio
Lecture 40 UAF-01-07-02 - Dynamic sound effects
Lecture 41 UAF-01-07-03 - 3D Sound effects
Lecture 42 UAF-01-07-04 - Add special effects to existing audio
Lecture 43 UAF-01-07-05 - Accessibility considerations for audio
Section 9: Unit 08: User Interface
Lecture 44 UAF-01-08-01 - Introduction to user interfaces
Lecture 45 UAF-01-08-02 - Add a title to your scene
Lecture 46 UAF-01-08-03 - Manage screen size and anchors
Lecture 47 UAF-01-08-04 - Create a menu
Lecture 48 UAF-01-08-05 - Add basic button functionality
Lecture 49 UAF-01-08-06 - Add toggles and sliders
Section 10: Unit 09: Prototyping
Lecture 50 UAF-01-09-01 - Introduction to Prototyping
Lecture 51 UAF-01-09-02 - Choosing a prototype
Lecture 52 UAF-01-09-03 - Plan and scope your prototype
Lecture 53 UAF-01-09-04 - Create a greybox prototype
Lecture 54 UAF-01-09-05 - Build on your basic prototype
Lecture 55 UAF-01-09-06 - ProBuilder
Lecture 56 UAF-01-09-07 - Terrains
Beginner game development and interactive content creators.

Screenshots


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