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Autor Tópico: Create Iconic Characters With Blender!  (Lida 30 vezes)

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Create Iconic Characters With Blender!
« em: 24 de Outubro de 2023, 06:14 »

Create Iconic Characters With Blender!
Published 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.65 GB | Duration: 10h 9m

Learn How to Model Captivating Characters in 3D with Blender!

What you'll learn
Know the Blender interface.
Learning to create and transform objects.
Polygonal modeling techniques and tools.
Character modeling techniques.
Creating materials for your character.
Learning to use the Rigify Addon to create a character's body rig.
Using Drivers and Shape Keys to create a character's facial rig.
Requirements
Have basic knowledge of computer science.
Have a computer with internet access.
Have a computer that meets the basic requirements to run Blender. The prerequisites can be found on Blender's own website.
Description
Hello and welcome to the course Create Iconic Characters with Blender!In this engaging and focused course, you'll have the opportunity to learn the essential techniques and tools of polygonal modeling in Blender to create memorable 3D characters from scratch.This means you'll be guided through Blender from the very beginning. In the first section, you'll be introduced to the interface and learn to use the fundamental tools for navigation, creation, and transformation of objects. Additionally, you'll be challenged to create a simple project of an animated robot to apply and solidify the knowledge gained.In the second part of the course, we'll begin the 3D character modeling from scratch. You'll learn how to set up references in the interface and model each part of the body. Furthermore, you'll be introduced to a simple and effective approach to create different pieces of clothing for your model. Later on, we'll delve into creating materials to add color and life to your creation.After completing the modeling of your character, you'll learn to use the Rigify addon to create an animation skeleton for your character's body. Additionally, we'll explore the use of Shape Keys and Drivers to create controls for facial expressions. This will allow you to create customized poses and expressions, preparing your character for animation!If you've always dreamed of creating your own 3D character, don't miss this opportunity and enroll now!
Overview
Section 1: Introdução
Lecture 1 Introduction to the Interface
Lecture 2 Navigating the 3D Environment
Lecture 3 Selecting and Transforming Objects
Lecture 4 Creating and Deleting Objects
Lecture 5 Modeling Part 1 - Selection
Lecture 6 Modeling Part 2 - Creating and Deleting Components
Lecture 7 Modeling Part 3 - Modeling Tools
Lecture 8 Copying Objects
Lecture 9 Applying the Scale
Lecture 10 Modeling Exercise
Lecture 11 Subdivision
Lecture 12 Smoothing
Section 2: Creating a Flying Robot
Lecture 13 Modeling the Head - Part 1
Lecture 14 Modeling the Head - Part 2
Lecture 15 Modeling the Body
Lecture 16 Modeling the Arm
Lecture 17 Modeling the Hand
Lecture 18 Modeling the Fingers
Lecture 19 Materials - Part 1
Lecture 20 Materials - Part 2
Lecture 21 Checking the Joints
Lecture 22 Parenting Objects
Lecture 23 Mirroring the Arm
Lecture 24 Introduction to Animation
Lecture 25 Animation 1
Lecture 26 Animation 2
Lecture 27 Lights and Render
Section 3: Modeling the Character
Lecture 28 Preparing the References
Lecture 29 Modeling the Head
Lecture 30 Modeling the Mouth
Lecture 31 Modeling the Face Features
Lecture 32 Modeling the Ear
Lecture 33 Modeling the Mouth Interior
Lecture 34 Modeling the Teeth
Lecture 35 Modeling the the Base of the Hair
Lecture 36 Modeling Hair Strands
Lecture 37 Modeling the Torso
Lecture 38 Modeling the Legs
Lecture 39 Modeling the Fingers
Lecture 40 Modeling the Hand - Part 1
Lecture 41 Modeling the Hand - Part 2
Lecture 42 Modeling the Hand - Part 3
Lecture 43 Modeling the Arm
Lecture 44 Modeling the Pants
Lecture 45 Modeling the Shoes
Lecture 46 Modeling the Shirt
Lecture 47 Fixing Symmetry Problems
Lecture 48 Fixing Modeling Problems
Lecture 49 Creating Clothing Materials
Lecture 50 Creating Character Materials
Section 4: Rigging the Body
Lecture 51 What is Rigging
Lecture 52 Vertex Groups
Lecture 53 Introduction to Armatures
Lecture 54 Weight Paint - Part 1
Lecture 55 Weight Paint - Part 2
Lecture 56 Introduction to the Rigify Addon
Lecture 57 Checklist for the Rig Creation
Lecture 58 Creating the Metarig
Lecture 59 Adjusting the Metarig Proportions - Part 1
Lecture 60 Adjusting the Metarig Proportions - Part 2
Lecture 61 Adjusting the Bone Rolls
Lecture 62 Generating the Final Rig
Lecture 63 Automatic Weights
Lecture 64 Using the Rigify Controls - Part 1
Lecture 65 Using the Rigify Controls - Part 2
Lecture 66 Using the Rigify Controls - Part 3
Lecture 67 Weight Paint Adjustments
Lecture 68 Parenting Objects to Bones
Lecture 69 Transfer Weights From Body to Clothes
Section 5: Rigging the Face
Lecture 70 Introduction to Shape Keys
Lecture 71 Drivers
Lecture 72 Creating Shape Keys - Part 1
Lecture 73 Creating Shape Keys - Part 2
Lecture 74 Adding Bones to the Facial Rig
Lecture 75 Using Custom Shapes
Lecture 76 Using Bone Constraints - Part 1
Lecture 77 Using Bone Constraints - Part 2
Lecture 78 Setting Up Drivers for the Facial Rig - Part 1
Lecture 79 Setting Up Drivers for the Facial Rig - Part 2
Lecture 80 Weight Painting the Face Elements
Section 6: Final Animation
Lecture 81 Creating a Simple Animation - Part 1
Lecture 82 Creating a Simple Animation - Part 2
Lecture 83 Rendering the Final Video
Designers,Ilustrators,Content Creators,Digital Artists

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