* Cantinho Satkeys

Refresh History
  • FELISCUNHA: Votosde um santo domingo para todo o auditório  4tj97u<z
    24 de Novembro de 2024, 11:06
  • j.s.: bom fim de semana  49E09B4F
    23 de Novembro de 2024, 21:01
  • j.s.: try65hytr a todos
    23 de Novembro de 2024, 21:01
  • FELISCUNHA: dgtgtr   49E09B4F  e bom fim de semana
    23 de Novembro de 2024, 12:27
  • JPratas: try65hytr A Todos  101yd91 k7y8j0
    22 de Novembro de 2024, 02:46
  • j.s.: try65hytr a todos  4tj97u<z 4tj97u<z
    21 de Novembro de 2024, 18:43
  • FELISCUNHA: dgtgtr  pessoal   49E09B4F
    20 de Novembro de 2024, 12:26
  • JPratas: try65hytr Pessoal  4tj97u<z classic k7y8j0
    19 de Novembro de 2024, 02:06
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    16 de Novembro de 2024, 11:11
  • j.s.: bom fim de semana  49E09B4F
    15 de Novembro de 2024, 17:29
  • j.s.: try65hytr a todos  4tj97u<z
    15 de Novembro de 2024, 17:29
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    15 de Novembro de 2024, 10:07
  • JPratas: try65hytr A Todos  4tj97u<z classic k7y8j0
    15 de Novembro de 2024, 03:53
  • FELISCUNHA: dgtgtr   49E09B4F
    12 de Novembro de 2024, 12:25
  • JPratas: try65hytr Pessoal  classic k7y8j0 yu7gh8
    12 de Novembro de 2024, 01:59
  • j.s.: try65hytr a todos  4tj97u<z
    11 de Novembro de 2024, 19:31
  • cereal killa: try65hytr pessoal  2dgh8i
    11 de Novembro de 2024, 18:16
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    09 de Novembro de 2024, 11:43
  • JPratas: try65hytr Pessoal  classic k7y8j0
    08 de Novembro de 2024, 01:42
  • j.s.: try65hytr a todos  49E09B4F
    07 de Novembro de 2024, 18:10

Autor Tópico: Rigging 101 For Game Characters | Maya 2020.3  (Lida 85 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Online mitsumi

  • Moderador Global
  • ***
  • Mensagens: 117576
  • Karma: +0/-0
Rigging 101 For Game Characters | Maya 2020.3
« em: 06 de Agosto de 2021, 14:11 »

Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 5.62 GB | Duration: 6h 24m
Learn the tools and concepts to rig characters in Maya 2020.3 from the industry professional Rigger/Animator Tyler Gogan

What you'll learn
Learn the tools and concepts to rig characters in Maya 2020.3.
Learn the ins and outs of rigging a bipedal character - from absolute beginning to the end.
Learn to build a rig, a skeleton, and controllers for your rig from the ground up.
Completely rig and skin a character to get it ready for animation.

Description
NOTE THAT THIS COURSE IS TARGETED TOWARDS INTERMEDIATE USERS

For the past eight years, I have worked on multiple video games spanning from indie titles to professional AAA works. I am so excited to share my knowledge of rigging in video games to help you with your projects or land a job in the games industry.

In this course, we will create a full character rig where you will learn the industry standard methods that I have refined throughout my years of experience in the games industry.

The information is taught in a "big picture" way so that you can follow along with your own biped character models and learn as you create your own products.

We want to make the learning process easy to understand for you, covering all tools and concepts of rigging. There will even be some tests, so be sure to take notes. Learning 3D rigging can be overwhelming so make sure to pace yourself.

For those with experience rigging, you'll learn tips that will accelerate your current workflow and help you to polish your skills.

I will be available for you throughout the whole course, so feel free to send me a message if you encounter any issues. I will help you solve it as soon as possible over Udemy or Discord.

6 hours of video content and still updating!

I am so excited to see what you all come up with and the results you get for your characters!

Riggers, what are you waiting for?

Who this course is for:
Students that have already some 3D knowledge and want to expand their knowledge.
3D Artists that want to get into Rigging.
Aspiring riggers and animators.
Those looking for a job in the video games industry.
Those wanting to make their own indie games who want to know industry standard pipelines.
Indie game developers.
Technical Artists in the games industry.

Screenshots


Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction